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Rules: City Building — the Veche
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Rules: City Building

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Managing Your Kingdom

Affairs of state take place on a monthly granularity.  Each month the following happens (in the following order)

Upkeep

(This process is managed by the DM, and is presented for informational purposes only)

Reorganization

Your kingdom's leadership and edicts may be adjusted as desired once per month

Expansion

Finances

Events

Certain events may occur each month, affecting your kingdom in different ways.  Depending on the event, this can have an immediate impact on your kingdom, require your kingdom to make a check, or require direct intervention from the party.

Charts

{|border=1

Terrain Type||Cost to Prepare||Time to Prepare

|- |Forest||4 BP||2 Months |- |Grassland||1 BP||Immediately Available (But counts towards montly limit) |- |Hill||2 BP||1 Month |- |Mountain||12 BP||4 Months |- |Swamp||8 BP||3 Months |}

{|border=1

Kingdom Size||City districts in progress||New buildings||Hexes claimed||Roads built||Farmlands established

|- |1-10||1||1||1||1||1 |- |11-25||1||2||2||2||1 |- |26-50||1||5||3||3||2 |- |51-100||2||10||4||4||2 |- |101-200||3||20||8||6||3 |- |201+||4||No Limit||12||8||4 |}

Kingdom Statistics

Edicts

Rather than dealing with your kingdom's laws in explicit gory detail, you indicate your attitude towards them in terms of three high-level edicts. These edicts may be changed at-will once per month.

Promotions

Recruitments, advertisements, and propaganda campaigns. {|border=1

Type||Stability Bonus||Consumption Increase

|- |None||-1||n/a |- |Token||+1||+1 BP |- |Standard||+2||+2 BP |- |Aggressive||+3||+4 BP |- |Expansionist||+4||+8 BP |}

Taxation

Payments gathered from a kingdom's citizens. {|border=1

Level||Economy Bonus||Loyalty Penalty

|- |None||+0||+1 |- |Light||+1||-1 |- |Normal||+2||-2 |- |Heavy||+3||-4 |- |Overwhelming||+4||-8 |}

Festivals

including parades and public events {|border=1

per Year||Loyalty Bonus||Consumption Increase

|- |None||-1||n/a |- |1||+1||1 BP |- |6||+2||2 BP |- |12||+3||4 BP |- |24||+4||8 BP |}

Leadership Roles

Each kingdom has individuals filling a number of different roles. Each leader grants a number of different benefits to the kingdom, and not having a leader in a particular role can penalize the kingdom. The character (player or non player) engaged in a particular leadership role must spend at least 1 week out of each month engaged in leadership duties.

City Statistics

Each city consists of one or more districts, each composed of nine blocks of four plots each (for a total of 36 plots per district).  The district's four borders can (depending on the terrain where the city is built) be water or land borders.  A city's statistics are as follows:

Buildings

Once a district is established, structures can be freely constructed.  All structures take one month to construct, cost the listed amount, and provide the indicated benefits.  Structures that must be adjacent to a plot of housing must be on the same block as the house.  Structures that take multiple plots can not be built across plots in different blocks.  Some structures affect unrest.  These adjustments are applied only once, when the structure is first built, and can not reduce  unrest to below 0.

Magic Item Availability

(House Rule)

Certain structures produce magic items. Normally, items produced are consumed within the city, sent out for trade, or made available to the party as part of a city's normal economy. However, every such structure will have surplus, or particularly extraordinary stock that changes on a monthly basis. This is represented by item slots, minor, medium, and major, possessed by every magic-item-producing structure.

Every structure produces one or more types of magic itemry: Armor, Weapons, Potions, Rings, Scrolls, Staves, Wands, or Wondrous Items, each arcane, divine, or both (as listed next to the magic item slots in the structure's description). For some structures, these items are selected when the structure is first constructed. Every structure produces items of the corresponding type at the beginning of each month. By the end of each month, the items may be sold (one per city district per month) to gain BP, or purchased by the party as follows:

Armor, Weapons, Rings, Wands, Staves, Wondrous Items, or similar items with a market price below the city's base value, this represents surplus stock. Up to two instances of the item may be purchased for 10% below standard price. Items with a market price above the city's base value are available for immediate purchase. In either case, the item is replaced at the end of the month if any were purchased.

Scrolls or Potions always represent surplus stock. Up to ten instances of the item may be purchased for 25% below standard price. Regardless of how many are purchased, the item is replaced at the end of the month.

Instead of producing items at one structure during any given month, you may spend 1 BP to change one of the types of items that the structure produces to any other type of magic item that this type of structure can produce.

Expenses

(House Rule)

Items can be purchased for kingdom use pending DM approval at an exchange rate of 4000 gp for 1 BP. Approved items include:

PC Support

(House Rule)

In addition to the one week per month that PCs are required to fulfill their leadership roles, they may spend additional time supporting the construction of their kingdom. A PC who spends the remainder of the month may use the time working to benefit the kingdom. With DM approval, the character may take actions to gain benefits along the lines of one of the following: