== Basic Statistics == {| |Kingdom Name||Greenbelt |- |Kingdom Alignment||Neutral Good; Loyalty +2, Stability +2 |- |Kingdom Size||9||Population||3,250 |- |Control DC||29||Unrest||0 |- |Promotion Edict||Token; +2 Stability, +1 Consumption||Stability Modifier||+42 |- |Taxation Edict||None; Loyalty +1||Economy Modifier||+37 |- |Festival Edict||None; Loyalty -1||Loyalty Modifier||+33 |- |Treasury||30||Consumption||1 |- |Ruler||Ilya; Loyalty +2 |- |Councilor||Bolgan; Loyalty +5 |-
General | Akiros; Stability +3 |
|-
'''Grand Diplomat | Unnamed Generic NPC; Stability +2 |
|-
High Priest | Aleksei; Stability +5 |
|-
Magister | Taranis; Economy +8 |
|- |Marshal||Elias; Economy +5 |- |Royal Assassin||(none) |-
Spymaster | Trip; Stability +5 |
|-
Treasurer | Oleg; Economy +3 |
|-
Warden | Kesten Garess; Loyalty +4 |
|}
- Update Status: September 4711 completed
== Major Events ==
- A Time of Peace & Prosperity: +4 Economy, +4 Loyalty, +4 Stability
== Hexes ==
- A5 (grasslands, roads, farmland): -1 Consumption
- A6 (grasslands, roads, farmland); -1 Consumption
- B5 (grasslands, roads, Olegton): +1 Consumption
- C6 (grasslands, roads, farmland): -1 Consumption
- D3 (forest, Temple of the Elk); +1 Consumption
- D4 (forest, roads, sawmill); +1 Consumption, +1 Stability, +1 BP / month
- D5 (hills, roads, farmland, enhanced gold mine): -1 Consumption, +2 Economy, +2 BP / month
- E5 (hills, river, road, bridge, farmland, quarry) -1 Consumption, +1 Stability, +1 BP / month
- F5 (hills, river, bridge); +1 Consumption
- 8 Roads hexes: +2 Economy (+1 per 4), +1 Stability (+1 per 8)
- 32 guard centipedes: +0 Stability (+1 per 50)
=== Exploration Information ===
- Hex D2 is a landmark; +1 Loyalty when claimed
- Hex E1 is a landmark; +1 Loyalty when claimed
- Hex E6 is a defensive position; +1 Stability when claimed
- Hex G2 is a resource; +1 Economy when claimed
- Hex G5 has castle ruins; reduce cost of Castle structure by 1/3, hex is pre-cleared for settlement
- Hex H1 has a ruined castle
- Hex I4 may have a ruined tower of some sort
- Hex I5 is a resource; +1 Economy when claimed
== Cities == === Olegton === {| |-
Base GP Value | 1,700 gp |
|-
Defense | 6 |
|-
Districts | 2: +2 Consumption |
|-
Population | 2,250 |
|-
Minor Items | 1 potion, 1 divine wand, x, y, z |
|-
Medium Items | 1 arcane scroll, w |
|-
Major Items | 0 |
|}
Main District
- Brothel: +1 Economy, +2 Loyalty
- Caster's Tower: +1 Economy, +1 Loyalty, 3 minor items (x, y, z), 2 medium items (arcane scroll, w)
- Dump: +1 Loyalty, +1 Stability
- Graveyard: +1 Economy, +1 Loyalty
- Herbalist; 1 minor item (potion), +1 Loyalty, +1 Stability
- Houses (3)
- Inn; +500 gp, +1 Economy, +1 Loyalty
- Library; +1 Economy, +1 Loyalty
- Shrine; 1 minor item (divine wand), +1 Loyalty
- Smith; +1 Economy, +1 Stability
- Stables; +500 gp; +1 Economy, +1 Loyalty
- Tannery; +1 Economy, +1 Stability
- Town Hall; +1 Economy, +1 Loyalty, +1 Stability
- Tradesman; +500 gp, +1 Economy, +1 Stability
- Watchtower: +1 Stability, +2 Defense
- Layout
Second District
- Barracks: +2 Defense
- Garrison: +2 Loyalty, +2 Stability, +2 Defense
=== Temple of the Elk === {| |-
Base GP Value | 3,000 gp |
|-
Defense | 0 |
|-
Districts | 1: +1 Consumption |
|-
Population |
|-
Minor Items | 4 (x, y, z, w) |
|-
Medium Items | 0 |
|-
Major Items | 0 |
|}
Main District
- Houses (4)
- Inn; +500 gp, +1 Economy, +1 Loyalty
- Market; +2,000 gp, +2 Economy, +2 Stability, 2 minor items (x, y)
- Tavern; +500 gp, +1 Economy, +1 Loyalty
- Temple (Erastil); +2 Loyalty, +2 Stability, 2 minor items (x, y)
== Actions & Events ==
May 4713
April 4713
March 4713
February 4713
January 4713
December 4712
November 4712
October 4712
September 4712
August 4712
July 4712
June 4712
May 4712
April 4712
March 4712
- Develop farmland in Hex B6 (Cost 2 BP); -2 Consumption
February 4712
- Develop roads in Hex B6 (Cost 1 BP)
- Build 2 things
January 4712
- Claim Hex B6 (Cost 1 BP); +1 Size, +1 Control DC, +1 Consumption; deal with grumpy druid; this brings kingdom size to 11 and boosts building rate
- Develop roads in Hex G5 (Cost 1 BP)
- Build Observatory of Desna in Capital City (Cost 68 BP); +4 Loyalty, +4 Stability, -4 Unrest, 3 minor items, 2 medium items
- Total Cost: 70 BP
- Events:
- Manticore attack repulsed by centipede swarms
- Able to start selling 4th item
December 4711
- Treasury: 68 remaining + 12 sales + 2 mine + 1 quarry + 1 sawmill + (assumed) 12 economy roll = 96 BP
- Claim Hex G5 (Cost 1 BP); +1 Size, +1 Control DC, +1 Consumption
- Develop farmland in Hex F5 (Cost 4 BP); -2 Consumption
- Build Castle in Capital City (Cost 54 BP; reduced by 1/3 for existing ruins); +2 Economy, +2 Loyalty, +2 Stability, +8 Defense
- Total Cost: 41 BP
- Consumption: 1 BP
- Rolls:
- Stability:
- Economy:
- Loyalty:
- Events:
November 4711
- Treasury: 44 remaining + 12 sales + 2 mine + 1 quarry + 1 sawmill + 18 economy roll = 68 BP
- Develop roads in Hex F5 (Cost 1 BP)
- Build City Wall in Olegton Main District (Cost 8 BP); +4 Defense
- Total Cost: 9 BP
- Consumption: 1 BP
- Rolls:
- Stability: (+4)
- Economy:
- Loyalty (vermin):
- Events:
- Good portents; +4 Stability for the month
- Olegton Caster's Tower produces minor item x
- Olegton Caster's Tower produces minor item y
- Olegton Caster's Tower produces minor item z
- Olegton Caster's Tower produces & sells medium scroll; +4 BP
- Olegton Caster's Tower produces & sells medium item w; +4 BP
- Olegton Herbalist produces surplus potions of bull's strength
- Olegton Shrine produces surplus wand of aid
- Temple of the Elk Market produces & sells minor item x; +2 BP
- Temple of the Elk Market produces minor item y
- Temple of the Elk Temple produces minor item z
- Temple of the Elk Temple produces minor item w
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
October 4711
- Treasury: 29 remaining + 6 sales + 2 mine + 1 quarry + 1 sawmill + 11 economy roll = 50 BP
- Claim Hex F5 (Cost 1 BP); +1 Size, +1 Control DC, +1 Consumption
- Rebuild Olegton Graveyard and Tannery (4 BP & 6 BP; half cost for rebuilding)
- Total Cost: 6 BP
- Consumption: 0 BP
- Rolls:
- Stability: 60
- Economy: 55; +18 BP
- Loyalty (vermin): 41
- Events:
- Olegton Caster's Tower produces minor item x
- Olegton Caster's Tower produces minor item y
- Olegton Caster's Tower produces minor item z
- Olegton Caster's Tower produces & sells medium scroll; +4 BP
- Olegton Caster's Tower produces & sells medium item w; +4 BP
- Olegton Herbalist produces surplus potions of bull's strength
- Olegton Shrine produces surplus wand of aid
- Temple of the Elk Market produces & sells minor item x; +2 BP
- Temple of the Elk Market produces minor item y
- Temple of the Elk Temple produces minor item z
- Temple of the Elk Temple produces minor item w
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
September 4711
- Treasury: 46 remaining + 6 sales + 2 mine + 1 quarry + 1 sawmill + 15 economy roll = 61 BP
- Finish funding Jhod's rebuilding of the Temple of the Elk (Cost 2 BP)
- Claim Hex D3 & take control of settlement around Temple of the Elk (Cost 1 BP); +1 Size, +1 Control DC, +2 Consumption, +4 Economy, +4 Loyalty, +4 Stability
- Build Caster's Tower in Olegton Main District (Cost 30 BP); +1 Economy, +1 Loyalty, 3 minor items (x, y, z), 2 medium items (scroll, w)
- Total Cost: 32 BP
- Consumption: 0 BP
- Rolls:
- Stability: 50
- Economy: 33; +11 BP
- Loyalty (vermin): 42
- Events:
- Olegton Herbalist produces & sells surplus potions of blur'; +2 BP
- Olegton Shrine produces & sells surplus wand of aid; +2 BP
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
August 4711
- Treasury: 24 remaining + 6 sales + 2 mine + 1 quarry + 11 economy roll = 44 BP
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 2 BP)
- Develop sawmill in Hex D4 (Cost 3 BP); +1 Stability, yields 1 BP / month
- Build Barracks in Olegton Second District (Cost 6 BP; halved for Town Hall); +2 Defense, -1 Unrest
- Total Cost: 8 BP
- Consumption: 0 BP
- Rolls:
- Stability: 41
- Economy: 47; +15 BP
- Loyalty (vermin): 40
- Events:
- Good portents; +4 Stability for the month
- Olegton Herbalist produces & sells surplus potions of enlarge person; +2 BP
- Olegton Shrine produces & sells surplus wand of remove fear; +2 BP
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
July 4711
- Treasury: 33 remaining + 6 sales + 2 mine + 1 quarry + 14 economy roll = 56 BP
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 2 BP)
- Develop roads in Hex D4 (Cost 2 BP)
- Build Garrison in Olegton Second District (Cost 28 BP); +2 Loyalty, +2 Stability, -2 Unrest
- Total Cost: 32 BP
- Consumption: 0 BP
- Rolls:
- Stability: 36
- Economy: 34; +11 BP
- Loyalty (vermin): 29
- Events:
- Olegton Herbalist produces & sells surplus potions of remove fear; +2 BP
- Olegton Shrine produces & sells surplus wand of detect undead; +2 BP
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
June 4711
- Treasury: 22 remaining + 6 sales + 2 mine + 1 quarry + 8 economy roll = 39 BP
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 2 BP)
- Claim Hex D4 (Cost 1 BP); +1 Size, +1 Control DC, +1 Consumption
- Build Watchtower in Olegton Main District (Cost 6 BP; halved for Town Hall); +1 Stability, +2 Defense, -1 Unrest
- Total Cost: 6 BP
- Consumption: 0 BP
- Rolls:
- Stability: 51
- Economy: 43; +14 BP
- Loyalty (vermin): 47
- Events:
- Olegton Herbalist produces & sells surplus oil of magic weapon; +2 BP
- Olegton Shrine produces & sells surplus wand of deadeye's lore; +2 BP
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
May 4711
- Treasury: 39
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 2 BP)
- Develop farmland in Hex A6 (Cost 2 BP); -2 Consumption
- Build Town Hall in Olegton Main District (Cost 22 BP); +1 Economy, +1 Loyalty, +1 Stability
- Buy / Craft +2 stat items for non-PC government roles (4 BP); +1 Economy, +1 Loyalty, +2 Stability
- Total Cost: 30 BP
- Consumption: 1 BP
- Rolls:
- Stability: 32
- Economy: 26; +8 BP
- Loyalty (vermin): 25
- Events:
- Olegton Herbalist produces & sells surplus potions of cure light wounds; +2 BP
- Olegton Shrine produces & sells surplus create water; +2 BP
- Elias trains guard centipedes & Grindlebin sells 1; +2 BP
- Owlbear attack repulsed and countered; a Time of Peace & Prosperity Begins +4 Economy, +4 Loyalty, +4 Stability
- Troll threat thwarted & expedition sent to recover goods; +14 BP
April 4711
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 2 BP)
- Claim Hex A6 (Cost 1 BP); +1 Size, +1 Control DC, +1 Consumption; has roads
- Build Inn in Olegton Main District (Cost 10 BP); +1 Economy, +1 Loyalty, +500 GP
- Total Cost: 13 BP
- Consumption: 0 BP
- Rolls:
- Stability: 31
- Economy: 31; +10 BP
- Events:
- Olegton Herbalist produces & sells surplus potions of darkvision; +2 BP
- Olegton Shrine produces & sells surplus wands of magic stone; +2 BP
- Elias trains 8 guard centipedes & Grindlebin sells 1, 7 set up as guards; +2 BP
March 4711
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 4 BP)
- Develop Quarry in Hex E5 (Cost 6 BP); +1 Stablity, yields 1 BP/month
- Build Dump in Olegton Main District (Cost 4 BP); +1 Loyalty, +1 Stability
- Total Cost: 14 BP
- Consumption: 0 BP
- Rolls:
- Stability: 24
- Economy: 42; +14 BP
- Events:
- Olegton Herbalist produces surplus potions of lesser restoration; party buys up to 10 at 25% discount
- Olegton Shrine produces & sells surplus wand of calm emotions; +2 BP
- Elias trains 8 guard centipedes & Grindlebin sells 1, 7 set up as guards; +2 BP
February 4711
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 4 BP)
- Develop farmland in Hex E5; Cost 4 BP; -2 Consumption
- Change Promotion Edict to Token: +2 Stability, -1 Consumption
- Build Library in Olegton Main District (Cost 6 BP); +1 Economy, +1 Loyalty
- Total Cost: 14 BP
- Consumption: 0 BP
- Rolls:
- Stability: 37
- Economy: +29; +9 BP
- Events:
- Olegton Herbalist produces & sells surplus potions of hide from animals; +2 BP
- Olegton Shrine produces & sells surplus wands of bane; +2 BP
- Elias trains 4 guard centipedes & Grindlebin sells 1, 3 set up as guards; +2 BP
- Bandit raids claim of building supplies; party crushes then as well; -4 BP, +1 Loyalty, -2 Unrest
January 4711
- Continue funding Jhod's rebuilding of the Temple of the Elk (Cost 4 BP)
- Enhance Gold Mine in Hex D5 (Cost 6 BP); +1 Economy, yields 2 BP/month
- Develop roads in Hex E5 (Cost 1 BP)
- No building
- Total Cost: 11 BP
- Consumption: 0 BP
- Rolls:
- Stability: 40; -1 Unrest
- Economy: 33; +11 BP
- Events:
- Olegton Herbalist produces & sells surplus potions of magic fang; +2 BP
- Olegton Shrine produces & sells surplus wands of detect chaos; +2 BP
- Elias trains 8 guard centipedes & Grindlebin sells 1, 5 set up as guards; +2 BP
- Bandits raid food supplies from Restov; careful planning prevents food shortages
December 4710
- Claim Hex E5 (Cost 1 BP); +1 Size, +1 Control DC, +1 Consumption
- Prepare second district in Olegton (Cost 1 BP); +1 Consumption
- Change Promotion Edict to None; -2 Stability, -1 Consumption
- Build Shrine in Olegton Main District (Cost 8 BP); +1 Loyalty, -1 Unrest; one minor item (divine wand)
- Begin funding Jhod's rebuilding of the Temple of the Elk (Cost 4 BP)
- Total Cost: 14 BP
- Consumption: 0 BP
- Rolls:
- Stability: 38; -1 Unrest
- Economy: 26; +8 BP
- Events:
- Olegton Herbalist produces & sells surplus potions of undetectable alignment; +2 BP
- Elias trains 4 guard centipedes; Grindlebin sells 1, 2 set up as guards; +2 BP
- Bandits notice Restov pulled out of fort along road to Olegton; bandit attacks on the rise
November 4710
- Develop farmland in Hex D5 (Cost 4 BP): -2 Consumption
- Build Tannery in Olegton Main District (Cost 6 BP): +1 Economy, +1 Stability
- Change Promotion Edict to Token: +2 Stability, +1 Consumption
- Total Cost: 10 BP
- Consumption: 0 BP
- Rolls:
- Stability: 22; no change
- Economy: 31; +6 BP
- Events:
- Olegton Herbalist produces & sells surplus potions of enlarge person; +2 BP
- Elias trains 6 guard centipedes; Grindlebin sells 1, 5 set up as guards; +2 BP
- Alliance with Southern Narlmarches fey begins to pay off; +4 Stability
October 4710
- Develop roads in Hex D5 (Cost 1 BP): +1 Economy
- Build Graveyard in Olegton Main District (Cost 4 BP): +1 Economy, +1 Loyalty
- Acquire a new Grand Diplomat, to be named, to replace Jhod: -1 Stability
- Total Cost: 5 BP
- Consumption: 1 BP
- Rolls:
- Stability: 19; no change
- Economy: 30; +6 BP
- Events:
- Olegton Main District Herbalist produces & sells surplus potions of remove paralysis; +2 BP
- Elias is contacted by the gnome Grindlebin about training centipedes as guard "dogs"
- Grindlebin arranges some big sales; +5 BP, +4 Econ for November rolls, -2 Unrest
- Population of Olegton grows to 2,250
September 4710
- Claim Hex D5 (Cost 1 BP); Size +1, Control DC +1; Consumption +1
- Build Brothel in Olegton Main District (Cost 4 BP); +1 Economy, +2 Loyalty, +1 Unrest
- Build House in Olegton Main District (Cost 3 BP); -1 Unrest
- Support founding Gold Mine in D5 (Cost 1 BP); +1 Economy
- Total Cost: 9 BP
- Consumption: 0 BP
- Rolls:
- Stability: 31; -1 Unrest
- Economy: 1; no change
- Events:
- Olegton Main District Herbalist produces & sells surplus potions of misdirection; +2 BP
- Population of Olegton grows to 2,000
- A werewolf terrorizes Olegton
- Grigori rabble-rouses; +2 Unrest
August 4710
- Build Houses (1) in Olegon Main District (Cost 3 BP); -1 Unrest
- Build Smith in Olegton Main District (Cost 6 BP); +1 Economy, +1 Stability
- Develop Farmland in Hex C6 (Cost 2 BP); -2 Consumption
- Total Cost: 11 BP
- Consumption: 2 BP
- Rolls:
- Stability: 20
- Economy: 23; +4 BP
- Events:
- Population of Olegton grows to 1,500
- Olegton Main District Herbalist sells surplus potions of resist energy; +2 BP
- Ambassador Koralov from Brevoy is an entitled asshole & spreads rumors: +1 Unrest
July 4710
- Build Tradesman in Olegton Main District (Cost 10 BP); +500 gp, +1 Economy, +1 Stability
- Develop Roads in Hex C6 (Cost 1 BP)
- Total Cost: 11 BP
- Consumption: 2 BP
- Rolls:
- Stability: 14; +1 Unrest
- Economy: 29; +5 BP
- Events:
- Sold some potion from Olegton Main District Herbalist; +2 BP
- Olegon Main District Herbalist produces surplus of potions of resist energy
June 4710
- Claim Hex C6 (Cost 1 BP)
- Build Houses (1) in Olegton Main District (Cost 3 BP); -1 Unrest
- Convert Oleg's to Stables in Olegton Main District (Cost 0 BP); +500 gp +1 Economy, +1 Loyalty
- Build Herbalist in Olegton Main District (Cost 10 BP); 1 minor item, +1 Loyalty, +1 Stability
- Develop farmland in A5 (Cost 2 BP); -2 Consumption
- Total Cost: 16 BP
- Consumption: 1 BP
- Income: 4 BP
- Events:
- High Stability: +1 BP
- Population of Olegton grows to 750
- Olegton Main District Herbalist produces some potion.