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Aleksei — the Veche
Kingmaker »

Aleksei

Aleksei Ivanovich Vorotynsky

Cleric 13

Contents

Hide

Basics

Deity
Desna
Age
25
Languages
Common, Varisian
Alignment
CG

Ability Scores

Str
12
Dex
12
Con
16
Int
10
Wis
20
Cha
18

Combat statistics

Speed 30 ft. (heavy armor), 40 ft. base

Initiative +1

Saves

Fort
+12 = +8 base +3 Con +1 cloak
Ref
+6 = +4 base +1 Dex +1 cloak
Will
+14 = +8 base +5 Wis +1 cloak

Hit Points

77 (base) + 39 (Con) + 13 (favored) + 13 (Toughness) = 152/152

Armor Class

10 + 1 (Dex) + 12 (armor) + 6 (shield) + 2 (natural) + 2 (deflection) = 33

Attacks

Touch
+10 = +9 BAB +1 Str
Spiked gauntlet
+10 = +9 BAB +1 Str
Spells
+10 = +9 BAB +1 Dex
Crossbow
+10 = +9 BAB +1 Dex 1d8/19-20/x2

Combat Maneuvers

CMB
+11
CMD
22

Gear

Sloted

Main hand
+1 menacing spiked gauntlet
8,305 gp
Off hand
+4 mirrored heavy steel shield
17,170 gp
Head
crown of swords
6,000 gp
Headband
circlet of wisdom +2
4,000 gp
Eyes
Neck
amulet of natural armor +2
8,000 gp
Chest
Body
Armor
+3 spell storing full plate
17,650 gp
(inflict serious wounds)
Waist
belt of physical might +2 (Dex + Con)
10,000 gp
Cloak
cloak of resistance +1
1,000 gp
Wrist
phylactery of positive channeling
17,000 gp
Hands
first aid gloves
4,500 gp (10)
Ring1
ring of protection +2
4,000 gp
Ring2
ring of energy shroud (electric)
19,500 gp
Feet

Unslotted

Potions

Scrolls

Components

diamond dust, 3000 gp ointment for true seeing, x3 gem for glimpse of truth, x4

Weapons

Crossbow, light 35 gp 4 lbs. Bolts, crossbow (10) x2 2 gp 2 lbs. 17 Dagger 2 gp 1 lbs. Morningstar 8 gp 6 lbs.

Miscellaneous

Handy haversack 2,000 gp 4 lbs. Bedroll 1 sp 5 lbs. Blanket, common 2 sp 1 lb. Clothing, explorer's outfit — 8 lbs. Clothing, fur hat 1 gp 1 lb. Flint and steel 1 gp — Healer's kit 50 gp 1 lb. Holy symbol, silver 50 gp 1 lb. Lantern, waterproof hooded 12 gp 2 lbs. Leeching kit 5 gp 5 lbs. Oil, lamp x6 6 sp 6 lbs. Pole, 10 ft. 5 cp 8 lbs. Rope, silk x2 (100 ft.) 20 gp 10 lbs. Smelling salts 25 gp — Shaving kit 15 sp — Soap 1 cp — Surgeon's tools 20 gp 5 lbs. Tent, small (1 person) 10 gp 20 lbs. Torch x6 6 cp 6 lbs.

Ale, gallon 2 sp 8 lbs. Wine, fine (bottle) 10 gp 2 lbs.

Warhorse, heavy 300 gp — Saddle, military 20 gp — Saddlebags 4 gp — Bit and bridle 2 gp —

Shopping list

Acid, flask x5 50 gp 5 lbs. Alchemist's fire, flask x5 100 gp 5 lbs. Antiplague x2 100 gp — Antitoxin x2 100 gp — Bloodblock x4 100 gp — Bodybalm x2 50 gp — Liquid ice x2 80 gp — Tanglefoot bag x2 100 gp 8 lbs.

hand of glory 8,000 gp

scroll of fickle winds

boots of striding and springing? 5,500 gp

	creator must have 5 ranks in Acrobatics

ghostvision gloves? 4,000 gp gloves of arrow snaring? 4,000 gp

buffering cap? 2,000 gp

eyes of the eagle? 2,500 gp goggles of night? 12,000 gp

vest of surgery? 3,000 gp shirt of immolation? 8,000 gp spectral shroud! 26,000 gp

cloak of resistance +1 -> +3 8,000 gp ring of protection +2 -> +3 10,000 gp full plate +3 -> +4 9,000 gp circlet of wisdom +2 -> +4 12,000 gp

ring of inner fortitude, minor 18,000 gp

add arrow deflection to shield 14,000 gp

Traits

Feats

Armor Proficiency (heavy) Selective Channeling Toughness Combat Casting Craft Magic Arms & Armor

	comfort
	radiant
	glamered

Forge Ring ring of protection ring of inner fortitude ring of foe focus (put on hand of glory) ring of delayed doom (put on hand of glory)

ring of forcefangs ring of curing Quicken Spell-Like Ability (touch of chaos) Reach Spell

Build

Class Abilities

Channel energy 9d6; 7/day; DC 20 = 10 + 6 (1/2 lvl) + 4 (Cha)

	///// //

Concentration 22 = 13 caster level +5 Wis +4 Combat Casting

Domains

Chaos

Travel

Skills

Heal 12 = 4 ranks +5 Wis +3 class Diplomacy 8 = 1 ranks +5 Wis +3 class Knowledge (religion) 15 = 12 ranks +3 class Sense Motive 18 = 10 ranks +5 Wis +3 class Spellcraft 15 = 12 ranks +3 class

Spells Prepared

°min/lvl †10 min/lvl •hour/lvl

L0: 4

create water detect magic light spark

L1: 4+2+1 (DC 16)

protection from law* liberating command liberating command liberating command remove fear shield of faith shield of faith

detect undead remove sickness obscuring mist sanctuary

L2: 4+1+1 (DC 17)

locate object* delay poison grace shield other• shield other• martyr's bargain

spiritual weapon admonishing ray ghostbane dirge inflict moderate wounds remove paralysis hold person silence

L3: 4+1+1 (DC 18)

fly* resist energy, communal invisibility purge dispel magic dispel magic searing light

hold person inflict serious wounds summon monster III

	crocodile, leopard, aurochs, dire bat, lantern archon

blindness/deafness remove blindness bestow curse remove curse remove disease

L4: 4+1+1 (DC 19)

dimension door* blessing of fervor blessing of fervor glimpse of truth inflict critical wounds inflict critical wounds

death ward freedom of movement inflict critical wounds imbue with spell ability hallucinogenic smoke spit venom spell immunity summon monster IV

	dire wolf, dire boar, grizzly bear, lion, rhinoceros, 1d3 lantern archons

L5: 3+1+1 (DC 20)

teleport* fickle winds slay living holy ice flame strike

greater command mass ghostbane dirge undeath ward true seeing commune pillar of life plane shift scrying spell immunity, communal spell resistance summon monster v

	ankylosaurus, bralani azata, dire lion, wooly rhinoceros, 1d4+1 lantern archons

L6: 2+1 (DC 21)

animate objects* or find the path* heal cold ice strike

harm antilife shell greater dispel magic wind walk Reach slay living summon monster VI

	smilodon, cave bear, Huge elemental, triceratops, lillend

L7: 1+1 (DC 22)

greater teleport* summon monster VII

	brachiosaurus, dire crocodile, greater elemental, mastodon, roc, tyrannosaurus, 1d3 smilodons, 1d3 lillends

control weather cure serious wounds, mass ethereal jaunt inflict serious wounds, mass repulsion greater scrying Reach harm Reach heal

Combat State