Aleksei Ivanovich Vorotynsky
Cleric 13
Contents
Basics
- Deity
- Desna
- Age
- 25
- Languages
- Common, Varisian
- Alignment
- CG
Ability Scores
- Str
- 12
- Dex
- 12
- Con
- 16
- Int
- 10
- Wis
- 20
- Cha
- 18
Combat statistics
Speed 30 ft. (heavy armor), 40 ft. base
Initiative +1
Saves
- Fort
- +12 = +8 base +3 Con +1 cloak
- Ref
- +6 = +4 base +1 Dex +1 cloak
- Will
- +14 = +8 base +5 Wis +1 cloak
Hit Points
77 (base) + 39 (Con) + 13 (favored) + 13 (Toughness) = 152/152
Armor Class
10 + 1 (Dex) + 12 (armor) + 6 (shield) + 2 (natural) + 2 (deflection) = 33
- T 13
- F 32
- 19 vs. rays
- +4 total def
- +2 BoF
Attacks
- Touch
- +10 = +9 BAB +1 Str
- Spiked gauntlet
- +10 = +9 BAB +1 Str
- Spells
- +10 = +9 BAB +1 Dex
- Crossbow
- +10 = +9 BAB +1 Dex 1d8/19-20/x2
Combat Maneuvers
- CMB
- +11
- CMD
- 22
Gear
Sloted
- Main hand
- +1 menacing spiked gauntlet
8,305 gp - Off hand
- +4 mirrored heavy steel shield
17,170 gp - Head
- crown of swords
6,000 gp - Headband
- circlet of wisdom +2
4,000 gp - Eyes
- Neck
- amulet of natural armor +2
8,000 gp - Chest
- Body
- Armor
- +3 spell storing full plate
17,650 gp
(inflict serious wounds) - Waist
- belt of physical might +2 (Dex + Con)
10,000 gp - Cloak
- cloak of resistance +1
1,000 gp - Wrist
- phylactery of positive channeling
17,000 gp - Hands
- first aid gloves
4,500 gp (10) - Ring1
- ring of protection +2
4,000 gp - Ring2
- ring of energy shroud (electric)
19,500 gp - Feet
Unslotted
- Quaal's feather token: tree
- Rod of splendor
- 25,000 gp
- Platinum ring (focus for shield other) x2
Potions
Scrolls
- remove paralysis x2
- break enchantment
Components
diamond dust, 3000 gp ointment for true seeing, x3 gem for glimpse of truth, x4
Weapons
Crossbow, light 35 gp 4 lbs. Bolts, crossbow (10) x2 2 gp 2 lbs. 17 Dagger 2 gp 1 lbs. Morningstar 8 gp 6 lbs.
Miscellaneous
Handy haversack 2,000 gp 4 lbs. Bedroll 1 sp 5 lbs. Blanket, common 2 sp 1 lb. Clothing, explorer's outfit — 8 lbs. Clothing, fur hat 1 gp 1 lb. Flint and steel 1 gp — Healer's kit 50 gp 1 lb. Holy symbol, silver 50 gp 1 lb. Lantern, waterproof hooded 12 gp 2 lbs. Leeching kit 5 gp 5 lbs. Oil, lamp x6 6 sp 6 lbs. Pole, 10 ft. 5 cp 8 lbs. Rope, silk x2 (100 ft.) 20 gp 10 lbs. Smelling salts 25 gp — Shaving kit 15 sp — Soap 1 cp — Surgeon's tools 20 gp 5 lbs. Tent, small (1 person) 10 gp 20 lbs. Torch x6 6 cp 6 lbs.
Ale, gallon 2 sp 8 lbs. Wine, fine (bottle) 10 gp 2 lbs.
Warhorse, heavy 300 gp — Saddle, military 20 gp — Saddlebags 4 gp — Bit and bridle 2 gp —
Shopping list
Acid, flask x5 50 gp 5 lbs. Alchemist's fire, flask x5 100 gp 5 lbs. Antiplague x2 100 gp — Antitoxin x2 100 gp — Bloodblock x4 100 gp — Bodybalm x2 50 gp — Liquid ice x2 80 gp — Tanglefoot bag x2 100 gp 8 lbs.
hand of glory 8,000 gp
scroll of fickle winds
boots of striding and springing? 5,500 gp
creator must have 5 ranks in Acrobatics
ghostvision gloves? 4,000 gp gloves of arrow snaring? 4,000 gp
buffering cap? 2,000 gp
eyes of the eagle? 2,500 gp goggles of night? 12,000 gp
vest of surgery? 3,000 gp shirt of immolation? 8,000 gp spectral shroud! 26,000 gp
cloak of resistance +1 -> +3 8,000 gp ring of protection +2 -> +3 10,000 gp full plate +3 -> +4 9,000 gp circlet of wisdom +2 -> +4 12,000 gp
ring of inner fortitude, minor 18,000 gp
add arrow deflection to shield 14,000 gp
Traits
- Rich Parents (900 gp starting wealth)
Feats
Armor Proficiency (heavy) Selective Channeling Toughness Combat Casting Craft Magic Arms & Armor
comfort radiant glamered
Forge Ring ring of protection ring of inner fortitude ring of foe focus (put on hand of glory) ring of delayed doom (put on hand of glory)
ring of forcefangs ring of curing Quicken Spell-Like Ability (touch of chaos) Reach Spell
Build
- 15+
- Divine Interference
- Skill Focus: Spellcraft
- Spell Focus (necromancy)
- GSF (necromancy)
- Piercing Spell
- Spell Penetration
- Liberation Channel
- Persistent Spell
Class Abilities
Channel energy 9d6; 7/day; DC 20 = 10 + 6 (1/2 lvl) + 4 (Cha)
///// //
Concentration 22 = 13 caster level +5 Wis +4 Combat Casting
Domains
Chaos
- Touch of Chaos (Sp): Touch attack to force d20 reroll for 1 round, keep lowest; 3+Wis (8) per day.
- ///// ///
- Chaos Blade (Su): 1/day, give weapon anarchic for 4 rounds.
- /
Travel
- (+10 ft. base speed)
- Agile Feet (Su): Free action to ignore terrain movement penalties for 1 round, 3+Wis (8) per day.
- ///// ///
- Dimensional Hop (Sp): Teleport 130 ft./day, 5 ft. increments, as a move action, within line of sight.
- 130/130
Skills
Heal 12 = 4 ranks +5 Wis +3 class Diplomacy 8 = 1 ranks +5 Wis +3 class Knowledge (religion) 15 = 12 ranks +3 class Sense Motive 18 = 10 ranks +5 Wis +3 class Spellcraft 15 = 12 ranks +3 class
Spells Prepared
- Domain spell
°min/lvl †10 min/lvl •hour/lvl
L0: 4
create water detect magic light spark
L1: 4+2+1 (DC 16)
protection from law* liberating command liberating command liberating command remove fear shield of faith shield of faith
detect undead remove sickness obscuring mist sanctuary
L2: 4+1+1 (DC 17)
locate object* delay poison grace shield other• shield other• martyr's bargain
spiritual weapon admonishing ray ghostbane dirge inflict moderate wounds remove paralysis hold person silence
L3: 4+1+1 (DC 18)
fly* resist energy, communal invisibility purge dispel magic dispel magic searing light
hold person inflict serious wounds summon monster III
crocodile, leopard, aurochs, dire bat, lantern archon
blindness/deafness remove blindness bestow curse remove curse remove disease
L4: 4+1+1 (DC 19)
dimension door* blessing of fervor blessing of fervor glimpse of truth inflict critical wounds inflict critical wounds
death ward freedom of movement inflict critical wounds imbue with spell ability hallucinogenic smoke spit venom spell immunity summon monster IV
dire wolf, dire boar, grizzly bear, lion, rhinoceros, 1d3 lantern archons
L5: 3+1+1 (DC 20)
teleport* fickle winds slay living holy ice flame strike
greater command mass ghostbane dirge undeath ward true seeing commune pillar of life plane shift scrying spell immunity, communal spell resistance summon monster v
ankylosaurus, bralani azata, dire lion, wooly rhinoceros, 1d4+1 lantern archons
L6: 2+1 (DC 21)
animate objects* or find the path* heal cold ice strike
harm antilife shell greater dispel magic wind walk Reach slay living summon monster VI
smilodon, cave bear, Huge elemental, triceratops, lillend
L7: 1+1 (DC 22)
greater teleport* summon monster VII
brachiosaurus, dire crocodile, greater elemental, mastodon, roc, tyrannosaurus, 1d3 smilodons, 1d3 lillends
control weather cure serious wounds, mass ethereal jaunt inflict serious wounds, mass repulsion greater scrying Reach harm Reach heal