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Aleksei: hi DM: yo DM: So who's actually here atm? Aleksei: <- Ilya: probably should have sent a reminder email Ilya: fwiw DM: Well, that's one victi… err, I mean player. DM: >.> DM: Yeah, I'll do so next time. Taranis: Yo Aleksei: I only know we're playing because I asked on HL DM: ChrisG said he wasn't around today… ChrisR knows, and… I assume Erin is about? Taranis: She's sitting right here Aleksei: Exploiting information cascades for fun and profit DM: Just going with the (information) flow Elias: me DM: aha. Ilya: well DM: And that's 4… ChrisR is probably still dealing with connecting to the internets. DM: so... Ilya: that's most of us DM: let me start with a bit of a recap. Aleksei: We found a lake! Aleksei: On the lake is like a fort or something? DM: Having followed the bandit hierarchy up two steps, the party has found themselves on the shore of Tuskwater Lake, outside a keep that seems to be inhabited by the bandit leader… a terrifying fellow who the bandits have referred to as the Stag Lord. DM: What next?™ Aleksei: He wears druid tier 2 helmet Ilya: Little did the party know that they are only Level ! Ilya: 1 Ilya: and are going to get their asses kicked Aleksei: Yeah this guy has clearly killed Onyxia Aleksei: So he must be a badass Aleksei: So uh Aleksei: I seem to recall that we found the keep to be difficult-to-sneak-into Aleksei: Design-wise Ilya: it was surrounded by a wall Ilya: a palisade for that matter Aleksei: Maybe we should Ilya: and it had lookouts? Ilya: I think? Aleksei: Leave this alone for now Ilya: You know I would agree, meta-game-wise Ilya: but I can't think of a good reason to do so in character Aleksei: I can't either. Aleksei: Let's, um Ilya: So Taranis: Well Ilya: my plan that I had last time Aleksei: Let's try and bluff our way in Ilya: was to walk right up Ilya: and yes Aleksei: Which I guess was the plan right Ilya: bluff them Aleksei: yeah Ilya: So we have Ilya: 1. this guy's so-called alcohol Ilya: 2. the head of the woman who was supposed to bring it
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Ilya: So we can say Ilya: Here we brought you your shit Ilya: No she's dead, sorry Aleksei: "Adventurers killed her" Aleksei: "We drove them off though" DM: It's a palisade. Giant logs driven into the ground about 3-6 inches apart. Ilya: yep
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Aleksei: Hi DM: Excellent. Ilya: so that's one more Aleksei: Still name-change problems eh :p DM: DM: Having followed the bandit hierarchy up two steps, the party has found themselves on the shore of Tuskwater Lake, outside a keep that seems to be inhabited by the bandit leader… a terrifying fellow who the bandits have referred to as the Stag Lord. DM: DM: What next?™
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Ilya: why the name change problem DM: (I think she's trying to change it now) Aleksei: What client DM: Gloarbline Ilya: it's the windows GLoarbline right? Ilya: this shoul;d be easy DM: Yeah Ilya: I can make a diagram if need be Aleksei: Yeah, options Aleksei: hah
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Aleksei: Speaking of which, I tried to download windows Gloarbline the other day Aleksei: Couldn't find it on the internet Aleksei: Anyone have it?
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Luxa: grr still comes up as Luxa Taranis: ian has it
Sabin/Nightma: I do
Aleksei: Ian can you put it in dropbox at some point
Sabin/Nightma: So wait, you went into options and changed your name?
Luxa: When I connected I used dues.ath.cx:1337
Sabin/Nightma: yeah it's there sandy I will give you the link
Aleksei: kthx
Sabin/Nightma: right Sabin/Nightma: no your name isn't controlled by the connection
Aleksei: Click on the options button
Sabin/Nightma: it's in your options Sabin/Nightma: hold on <<< Luxa is now known as Trip >>>
Aleksei: bam Trip: duuuuuuuuuh DM: \O/ DM: Ok. DM: so.
Sabin/Nightma: woo
DM: DM: Having followed the bandit hierarchy up two steps, the party has found themselves on the shore of Tuskwater Lake, outside a keep that seems to be inhabited by the bandit leader… a terrifying fellow who the bandits have referred to as the Stag Lord. DM: DM: What next?™
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Aleksei: So Aleksei: We were discussing how we'd walk up Aleksei: And be like Aleksei: Hi Aleksei: Here's your alcohol Ilya: Yep DM: The keep is surrounded by a wall made of vertical wooden logs, about 3-6 inches apart. The main approach is a road heading north. Aleksei: Now here's my question, k Ilya: Bluff our way straight in Aleksei: Suppose we do tha Aleksei: t Aleksei: And he's like Ilya: Yeah? Aleksei: Cool Aleksei: Now go away Aleksei: We're done here Ilya: Then we slaughter them all. Ilya: As far as I can tell Aleksei: Well Ilya: There's no way for them to accept our large boxes of booze Ilya: without opening the door Ilya: and us handing them Ilya: So Aleksei: It's not that I'm against going in there and fighting people Aleksei: Totally not Aleksei: But DM: Your scouting of the area suggested that while the bandits had sentries, the sentries didn't seem interested in any approach to the keep other than the main one. Aleksei: Maybe there are a lot of them Aleksei: And then they kill us Ilya: Then we will kill a lot of them! Taranis: we're also short a bottle, you may note. Ilya: meh Aleksei: You're pretty confident of our abilities there Ilya Ilya: I have nothing else to be confident in here Aleksei: I mean I can only heal you so much Aleksei: And then you will die Ilya: Yeeeeah Aleksei: Band-aid box will run out of band-aids Ilya: well I don't have a better plan DM: The scouting also noted about 3-4 sentries on the roof, and a bunch of movement on the ground level. No way to tell how many, but it's at least a dozen in total. Aleksei: I think maybe we should do like this: Aleksei: We go with the plan Aleksei: But then if he's like, fine, now gtfo DM: Let's also have one more perception check from everyone? Aleksei: We just do that Aleksei: And come back later Ilya: /try -1;perception *** DM rolls attempts for Ilya : *** DM (perception) 1d20 < 19 = 19 > + 0 - 1 = 18 Taranis: How about we have a look at this place for a little while and try to judge how many people are here. Aleksei: /try 3 *** DM rolls attempts for Aleksei : *** DM 1d20 < 19 = 19 > + 3 = 22 Taranis: /try 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 4 = 4 > + 2 = 6 Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 7 = 7 > + 4 = 11 Aleksei: At least a dozen, it seems Elias: /try 7 *** DM rolls attempts for Elias : *** DM 1d20 < 9 = 9 > + 7 = 16 Elias: //I am paying attention just had to scan something in really quick DM: Aleksei isn't sure, but he thinks he hears some sort of roaring sound… like a wild animal of some sort. Aleksei: Guys there's roaring Ilya: Coming from where DM: inside the fort. Taranis: If it looks like too many, we'll cut off some more of the supply by removing other bandit encampments Ilya: hm DM: a bear perhaps. Ilya: We heard about them keeping a dude Ilya: but not a bear Ilya: WELL Ilya: Clearly our scouting shows Ilya: That we need a larger force Ilya: to breach this place DM: So… up to the gate? Ilya: No fuck it let's run away. Ilya: <_< Ilya: right guys? DM: (aaaaaaaw) Aleksei: Bears are scary. Elias: you know....he's probably a druid Taranis: Any notion of how many people are in there? Aleksei: A dozen :p Elias: and he's angry because his booze is late Elias: can we spike the booze? Knock out herbs or poison? DM: Got any craft:poison? Ilya: We don't actually know what this even does DM: Knowledge (Herbalist)? Elias: knowledge nature? Taranis: is that even a knowledge? Ilya: except that we've heard it makes this guy big and angry DM: err, Profession(Herbalist) Taranis: I have a +2 to all professions Taranis: and usable untrained Taranis: /try 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 13 = 13 > + 2 = 15 DM: Well, you might be able to find something appropriate out in the wilds. DM: It probably wouldn't be especially potent. DM: But mixed with the liquor it might have the desired effect. Taranis: We're probably just as well off denying him his liquor Elias: except this way he's distracted...either by the rage induced by liquor, or the drug DM: Are you talking long term, btw? DM: 'cause that'd be more than just herbs. Elias: no I meant this particular case we have Taranis: I thought he was enraged generally, and drank to deal with his rage Elias: we deliver it spiked, then wait for things to calm down, sneak in, and kill him while he's drugged DM: That's a fair assessment, yes. Ilya: Yeah I forget what the deal was Ilya: Well Ilya: If we drug the leader Ilya: that doesn't mean all his men will stop shooting us. Taranis: But if we keep the leader from having his happy juice Taranis: then things will go downhill Elias: well that just a suggestion Ilya: I like Taranis's plan Elias: the next best option seemed to be forgetting everything and leaving Taranis: Of course you do, it's a good plan :P Ilya: >_> DM: So… what do you do? Ilya: should we um Ilya: explore this hex? Ilya: or something DM: Is that your final answer? Aleksei: So the plan is Aleksei: To keep the alcohol? Ilya: >:| Ilya: Yeah. Aleksei: And wait until this stag dude goes crazy? Ilya: right Ilya: and drives off all his men Aleksei: And presumably that will make him easier to defeat? Taranis: We may as well look around this area as part of getting a better feel for how many people they have here Aleksei: I see DM: ok Aleksei: Ok sure DM: Let's have a… Survival check. Taranis: He will, perhaps, kill some of his men in his rage Aleksei: I'm for that DM: And a Perception check. Ilya: since the dude we questioned implied Aleksei: /try 3;perception *** DM rolls attempts for Aleksei : *** DM (perception) 1d20 < 11 = 11 > + 3 = 14 Elias: /try(survival)8 Taranis: also, we can try to remove his bandits on other trade routes Ilya: that everyone was already scared of his rage Ilya: right Elias: /try8:survival Ilya: go around exterminating bandits Ilya: until he has no dudes Elias: /try 8 survival *** DM rolls attempts for Elias : *** DM 1d20 < 17 = 17 > + 8 = 25 *** DM 1d20 < 5 = 5 > + 0 = 5 Ilya: (semicolon) Trip: /try 0;uh *** DM rolls attempts for Trip : *** DM (uh) 1d20 < 14 = 14 > + 0 = 14 Elias: sigh Ilya: /try -1;perception *** DM rolls attempts for Ilya : *** DM (perception) 1d20 < 20 = 20 > + 0 - 1 = 19 Elias: well that was for survival, that first one. Taranis: /try 2;perception *** DM rolls attempts for Taranis : *** DM (perception) 1d20 < 13 = 13 > + 2 = 15 Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 18 = 18 > + 4 = 22 Ilya: well if we get into combat Ilya: I'm fucked Ilya: with all these 20s I'm rolling now Elias: /try 7;perception *** DM rolls attempts for Elias : *** DM (perception) 1d20 < 16 = 16 > + 7 = 23 DM: Ok, well, you manage to avoid being noticed from the fort while exploring the area. DM: There's nothing of note, although you do manage to stumble onto a bandit patrol a mile or so away. DM: They haven't noticed you. DM: there are about 3 of them. DM: -about Taranis: About? DM: There are 3 of them. Elias: is one of them a midget? Taranis: I say eliminate this patrol Elias: then it would be 3 and a half Ilya: Killt hem! Ilya: We jump them Aleksei: Yes. DM: Ok. Do you want to play it out? Ilya: Up to you Ilya: You're the DM Ilya: you tell us if we win trivially Taranis: there are about 6 of us Ilya: yep Ilya: I'm well aware of how this SHOULD go. Taranis: I mean they could probably just fall asleep and be owned Ilya: But one of them could be a jumpdog. DM: >.> Elias: and I have totally forgotten up to this point that I have favored enemy, human >.> DM: Well, the bandits aren't a problem, but the T-Rex is. DM: err… I mean... Ilya: ... you can do that? Elias: I tame it! Aleksei: A jumpdog?! Aleksei: wtf is a jumpdog Ilya: i thought only evil rangers Taranis: I know what a blink dog is Ilya: could take FE:themselves Aleksei: Not in PF Taranis: I think they dropped that stupid restriction Ilya: oh. DM: (not in PF) Taranis: because it was dumb Elias: I'm half-elf Ilya: well GEE WHIZ ELIAS Taranis: also that Aleksei: Ah-HA Taranis: clearly a good drow shouldn't learn to kill other drow (who are evil) Elias: Humans were dicks to Elias when he was a kid ;) DM: Having both surprise and an advantage in numbers you manage to take the relatively low-tier bandits down without trouble. Taranis: (so were elves) Aleksei: Humans were dicks to * when *. Ilya: harsh Taranis: Now we take their stuff Taranis: and we interrogate them. Ilya: yeah DM: They don't have much in the way of stuff. Ilya: They work for the stag man? DM: Some armor, and each has a pair of daggers. Elias: Yes well, Elias has some warped views on life Taranis: How many are based in the fort, etc. Taranis: like... 3x leather armor, 6x dagger? DM: Yep DM: and 20 silver. DM: (between the lot of them) Aleksei: Yeah we question them about the fort
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Aleksei: I intimidate them real hard Bandit: Wh… what do you want? Ilya: is that a thing you do? Aleksei: /try 1;intimidate *** DM rolls attempts for Aleksei : *** DM (intimidate) 1d20 < 4 = 4 > + 1 = 5 Ilya: should I just give up on my social skill loadout :P Aleksei: nope. Ilya: /try 3;intimidate *** DM rolls attempts for Ilya : *** DM (intimidate) 1d20 < 6 = 6 > + 3 = 9 *** Bandit chuckles. Ilya: wtb class for whome intimidate is a class skill :| Elias: /try 5;intimidate *** DM rolls attempts for Elias : *** DM (intimidate) 1d20 < 2 = 2 > + 5 = 7 Bandit: What'd'ya want? Bandit: If you're going to kill us, get it over with. Ilya: >:| Aleksei: Well we could *** Ilya draws his sword Aleksei: But if one of you tells us everything about your boss and his fort Aleksei: Then we will let you go
<<< Bandit is now known as Bandits >>>
DM: Alright, well, let's have some diplomacy then Ilya: The alternative is that I splatter your brains all over the forest. Ilya: Your choice. Aleksei: /try 1;diplomacy *** DM rolls attempts for Aleksei : *** DM (diplomacy) 1d20 < 5 = 5 > + 1 = 6 Ilya: /try 6;diplo *** DM rolls attempts for Ilya : *** DM (diplo) 1d20 < 11 = 11 > + 6 = 17 Aleksei: // siiiiigh DM: I see… well, that's one way to be diplomatic... Aleksei: He was being diplomatic! Ilya: Very diplomatic. Aleksei: We're offering them a fair trade Ilya: My sword has a bonus to diplomacy. Aleksei: Haha Bandits: Ok, ok, what do you want to know? *** Ilya sheathes the sword Aleksei: How many people are in there with him? *** Bandits calm down a little. Ilya: How many men are stationed in that fort? Bandits: Well, it varies, but usually about 14 of us, and the Stag Lord himself. Ilya: And there are more patrols like yours as well? Bandits: and… there's the old man.
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Bandit #1: Yeah, but… Bandit #2: He's… well... Bandit #1: He doesn't count, he never leaves that cellar. Ilya: So 14 men.
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Bandit #3: What about beaky? Aleksei: What's a beaky Bandit #1: I suppose, yeah… he's the boss's pet. Ilya: ... Ilya: Does he roar real loud? Bandit #2: We caught him a week or two ago. Taranis: And what type of creature is this Beaky? Bandit #1: Yeah, can't sleep a wink at night. Bandit #3: Boss doesn't seem to mind though. Bandit #2: It's the weirdest thing… looks like a bear… Bandit #2: but has the head of some kind of bird. Aleksei: // ... Ilya: ... Bandit #3: What'd that wizard call it? Aleksei: // let's gtfo immediately Bandit #1: An owlbear Taranis: That... wizard? Bandit #3: Yeah, that's it. Aleksei: They have a wizard too? Ilya: You also have a wizard on your staff? Bandit #2: Nah, some sod we killed off a little while ago. Ilya: whew Bandit #3: Seemed interested in Beaky though. Ilya: //dude has a *pet* owlbear Aleksei: // Question is Aleksei: // Do any of US know wtf an owlbear is Aleksei: // in-character. DM: Well, let's roll up some K:Arcana Taranis: which knowledge skill? Elias: is it friendly towards your boss? Taranis: /try 11 *** DM rolls attempts for Taranis : *** DM 1d20 < 6 = 6 > + 11 = 17 Ilya: /try 1 *** DM rolls attempts for Ilya : *** DM 1d20 < 16 = 16 > + 1 = 17 Aleksei: // I mean it's a reasonable conclusion that anything with "bear" in the name is badass Aleksei: // But, you know. Bandit #3: Friendly? Hah. Bandit #2: We keep it in a pen. Throw some horse or cow in every so often. Elias: so it's wild. Bandit #3: Boss doesn't want it killed for some reason. Elias: and you can't control it Ilya: //dark phoenix rises! *** Bandit #3 shrugs. DM: Both Taranis and Ilya are aware of what an owlbear is. DM: And that it is a magical beast. Ilya: and that it is big and tough and we would be fucked Ilya: ? DM: The result of perhaps some odd magical experiments gone horribly awry. Taranis: So bear with bird head, scary Elias: Hmmm.... DM: You know it's pretty nasty, and rather hard to kill. Aleksei: Well it sounds like we can take these guys DM: That is the extent of your knowledge. Elias: We could let it out and let it run wild in the complex Aleksei: Right Ilya: Well the problem is Ilya: while the number of men they have isn't huge or insurmountable Ilya: it's that they have terrain advantage Ilya: on the approach Ilya: if we can get IN Taranis: Yeah, getting in would be rough Ilya: then that's great Ilya: we probably win Ilya: hm Taranis: I say let them sweat some more Aleksei: We do the bluff thing imo Ilya: what would it take for us Trip: (My uncle wanted a dancing owlbear for his act.) We assumed he was making it up. Ilya: to circle around the back Ilya: of the palisade Ilya: and knock down one of the posts Ilya: without them noticing Ilya: you said the sentries were only concerned with the front entrance. Taranis: it sounded like they didn't keep a good watch of anything but the main approach Ilya: right. Elias: there are other entrances, yeah DM: Well, getting around back would be pretty easy, as I said, the sentries don't seem to be paying attention anywhere else. Ilya: perhaps we deliver the booze up front DM: Pulling a post off would be pretty noisy though. Ilya: with like me and aleksei Ilya: and then the rest of them like Ilya: i dunno, we have a wizard Ilya: could we burn it Ilya: and then chop it down Ilya: or something Ilya: something to weaken it Taranis: They would proabbyl notice the palisade catching fire. Taranis: I mean I could set it on fire, that is easy. Ilya: well we don't have ot let it spread Taranis: (archers can do that too) Aleksei: Ehh Aleksei: Big standing logs Taranis: I don't know how to control a fire at the moment Aleksei: Don't catch on fire THAT easily Aleksei: Like a fire arrow won't do it I bet. DM: probably not. DM: And it would take a bit of magic. Ilya: we have some of that alchemical shit Ilya: don't we? DM: That would work. Ilya: from the dude at Oleg's Aleksei: We do Elias: well we could have our noisy, non-stealthy companions up front providing a distraction and the not so noisy ones sneaking in the back to let the thing out. DM: It would take a few rounds though. Taranis: So we could, say, soak part of one log in oil, and the ones next to it in water... but that involves getting up there Elias: or set it on fire....that works too *** Aleksei has a flask of alchemist's fire Taranis: (to try and ensure only one log burns) Ilya: also if it spreads Ilya: ray of frost? Aleksei: Good point DM: You can get to within 30 ft of the wall pretty easily. DM: do you plan to throw from there? Ilya: so after 30ft Ilya: then what Ilya: they get spotted? Aleksei: I bet it's hard to miss a stationary log DM: Well, then you lose cover. Ilya: Are they watching the back? Taranis: So we can very safely get to within 30 ft Taranis: chance of being etected goes up after that, substantially Ilya: well DM: Not particularly well, but there's a glance every so often. What I mean is that there's no check required to get to within 30 ft. Closer requires stealth. Ilya: we could set it on fire and then sneak in the front when they're distracted Ilya: <_< Ilya: silence means yes? Taranis: well Taranis: hmm DM: speak now. Taranis: If they spot a fire they're going to go put it out.. and they're going to spot a fire Ilya: right Ilya: //brb door Taranis: So we start a fire, and then go in through... where? Taranis: they won't open the gate DM: as you're discussing this... *** Bandit #1 snickers. Elias: What are you snickering about? Bandit #1: Nothing Elias: Really, what are you gaining by being silent? Elias: what's so funny? Bandit #1: Just picturing Auchs try to put out that fire. I'm not sure what would do more damage to the wall, the fire or him. *** Bandit #2 chuckles at that. Aleksei: I think the idea was Taranis: Auchs? Aleksei: We burn down a log Aleksei: And go in through there. Ilya: i was saying we go up to the gate with the stuff, THEN set shit on fire Ilya: and then force our way in Bandit #3: Big guy. One of the boss's lieutenants. Aleksei: Or burn it a bit, then like, knock it down Ilya: and force them to deal with both us Ilya: and the fire Ilya: OR that, yes Ilya: but that requires stealth Ilya: and then when the thing is down Ilya: they will notice Ilya: so that's not a great idea Bandit #2: Not the brightest peg, but he's right nasty if you take his dolls. Elias: his.....dolls? Bandit #1: Some knights and dragons. Taranis: (also, we would have to put someone on starting the fire; though that's a good role today for our missing dwarf) Aleksei: Or Elias Aleksei: He has good aim Aleksei: I should hope Elias: Your boss keeps a wild owlbear, is a raging lunatic unless sauced, and his lieutenant plays with dolls. Aleksei: Alchemist's fire pewpew Ilya: right, that's what I was thinking Aleksei: Yeah why do you work for this guy Bandit #2: Pays well. Bandit #3: Get to set your own hours. *** Ilya looks at the 20 silver between the lot of them *** Ilya looks back at the bandits Ilya: Pays Well, huh Bandit #1: And we get to travel. Ilya: :| *** Bandit #2 shrugs. Bandit #2: We're coming back from Pitaxe. Taranis: Pitaxe? Bandit #3: A hell of a good time was had by all. *** Bandit #3 grins. Bandit #2: A city a ways west of here. Ilya: Where's that? Elias: There are cities out here? Ilya: And what sort of good time did you have. Bandit #2: The kind that leaves us with only a handful of silver each. Bandit #3: Took our horses too. Aleksei: We've heard about Pitaxe DM: err… DM: sorry, misread a thing. Aleksei: // Right on the rumors page DM: s/pitaxe/Restov Aleksei: Oh well then Aleksei: That's different Aleksei: Also that's east Aleksei: Northeast! Ilya: yeah I'm confused DM: Aye. Pitaxe is about a month west. Aleksei: So wait what. DM: But I misread this here thing, they were in Restov. Aleksei: k. Ilya: It makes me sad that they were not immediately arrested and hung in Restov. Ilya: damn sneaky bandits Aleksei: Yeah but I guess that's what we're here for, right? Taranis: // I think if we put our missing dwarf on setting the wall on fire... we can give this a try Aleksei: Well first of all Aleksei: Let's let these guys go Aleksei: So they don't sit here listening to us plan DM: Standard "If I see you again" deal? Aleksei: Yes Aleksei: Totally Aleksei: If we see you guys being bandits again Taranis: // Let them go? They already heard some of it DM: They nod furiously and run off. Aleksei: Ilya will kill you with his sword Elias: also if you warn your boss Aleksei: Yep Elias: or any of your friends Aleksei: Same deal Aleksei: Sword Aleksei: Right to the face
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Aleksei: Or other part of the anatomy which you are fond of Elias: They're going to warn the fort
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Aleksei: Think so? DM: Well, they're heading North. Aleksei: See, no worries *** Elias shrugs Elias: I'm just surprised we let them go Elias: I thought we were charged with cleaning up trash like them out here. Aleksei: Well we have to give people a chance to become better! Aleksei: And like, repent Taranis: We have some forgiving people here. Taranis: So, if we're going to approach this fort openly... Taranis: How do we convince them that we're bandits? Taranis: We don't look like any of the bandits Ilya: But we don't not look like bandits either. Taranis: My point is... as far as we've seen Taranis: there have been no bandit wizards Taranis: or heavily armored bandits Ilya: the bandits are not wearing uniforms Ilya: or anything Aleksei: And neither are we *** Aleksei is dressed like some sort of explorer or traveler *** Aleksei and definitely not a cleric *** Aleksei hides his holy symbol Taranis: Well, we can try it Ilya: well DM: ok Ilya: aleksei is wearing armor though Ilya: right DM: So, front door, eh? Ilya: so that's really one count against us Ilya: the rest of us Taranis: Keep me in the back, throw something over Aleksei's armor Aleksei: Chainmail Aleksei: But under my stuff Taranis: have our dwarf monk, who is not here, circle around back with the alchemist's fire. DM: ok Ilya: you mean our half-elf ranger Ilya: with dex and BAB Aleksei: I have like a traveling cloak over it Aleksei: And whatnot Taranis: Who then what, shoots people over the wall? Aleksei: What? no Taranis: When she can't see anything? Ilya: no, shoots the wall with fire Aleksei: He throws the alchemist's fire Aleksei: At the wall Taranis: yes Taranis: and after that? Elias: low light vision only Ilya: waits for the chaos to start Elias: not dark visino Taranis: Spends half the fight moving around to join us? Aleksei: Sure Taranis: shoots people he can't see? Aleksei: No Taranis: I'm trying to take advantage of Granger not being here Elias: so I'm just shooting a random wall? Ilya: I can see that Elias: or log on the wall? Elias: is that what is going on with this plan? Taranis: Does anyone have his sheet, for example? Ilya: but he's a worse candidate to be back there Ilya: ok whatever Ilya: let's have the monk do it DM: Ok. Aleksei: It's probably hard to miss. DM: Well, it should be pretty easy. DM: so. Ilya: shouldn't you be able to see the sentries DM: the rest of you walk up front. Ilya: from back there Aleksei: When we go in we're going to try to free the owlbear right Aleksei: So that it goes on a rampage Ilya: I mean that sounds like A goal Aleksei: Sure Ilya: maybe not all of the goal Elias: it depends on if low light vision will grant that or if it's too dark Taranis: Well if we're in there, we want the owlbear locked up Aleksei: No not all, just an instrumental goal Taranis: so we can let it out, and get clear Taranis: or *not* let it out, and stay in there Aleksei: What time of day is it Elias: I assumed we were doing this at night Elias: for the best cover DM: Well, by this point, late afternoon. DM: You've spent most of the day exploring. Ilya: this plan doesn't particularly rely on cover DM: /try 8 *** DM rolls attempts for DM : *** DM 1d20 < 3 = 3 > + 8 = 11 DM: mmm. indeed DM: So… up front eh? Elias: o....kay Taranis: I guess we put the most bandit-looking people in front as we walk up? Elias: then I doesn't matter who sets the fire DM: You get up to the gate. Elias: but for simplicity sake sure, the monk's doing it Ilya: We have the monk set the fire because his player is not here DM: (btw, how are you timing it?) Elias: yes yes, I get that DM: (He's setting the fire after you get in?) Ilya: :| Ilya: no DM: (Before?) Ilya: he's setting the fire Ilya: while we talk at the gate DM: Ah, ok, so about simultaneous. Ilya: so that during the conversation Ilya: they're like Ilya: OH SHIT FIRE DM: Right. Ilya: and we can take advantage of that DM: Ok, well, you get up to the gate. Taranis: He should be able to tell when they open the gate DM: Let's have a perception check? DM: (from everyone) Taranis: /try 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 16 = 16 > + 2 = 18 Ilya: /try -1 *** DM rolls attempts for Ilya : *** DM 1d20 < 8 = 8 > + 0 - 1 = 7 Elias: /try 7 *** DM rolls attempts for Elias : *** DM 1d20 < 13 = 13 > + 7 = 20 DM: mmhmm, ok
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*** Bandit calls out to you from the other side of the gate. Bandit: Who goes there? Ilya: hold on Ilya: explain this gate to me Ilya: constructionwise Aleksei: /try 3;perception *** DM rolls attempts for Aleksei : *** DM (perception) 1d20 < 15 = 15 > + 3 = 18 Bandit: Let's see here. Ilya: //oliver? Aleksei: // he's looking Ilya: //ok Aleksei: // I think Ilya: //you think Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 7 = 7 > + 4 = 11 DM: It's basicaly a pair of giant wooden doors that seem to slide, rather than open. DM: err, -pair. Ilya: solid wood? DM: Wooden planks held together. DM: Like a giant table placed across the entryway. Taranis: single wooden door that slides... embedded in the wall or just on the inside? Ilya: right, so they can't see us through the door DM: Single wooden door that slides l/r DM: No, but they can see you through the cracks in the walls to either side of it. Taranis: They don't have a good view, but they can see us Ilya: k *** Aleksei takes the initiative Aleksei: We have the boss's stuff! Ilya: We're here to deliver this here booze. Bandit: The boss's stuff? *** Aleksei grabs a bottle of it and holds it up Bandit: Oh… that… yeah. What's the password? Aleksei: >_> Ilya: We don't know. DM: About this time, there's a bit of a commotion on the other side of the fort. Aleksei: Our leader got killed. Aleksei: She knew the password, and didn't tell us. DM: You hear the sounds of… fighting or something? Ilya: Only one of us knew the password, but she was taken down by some... adventurers. Bandit: She was? Someone managed to kill Kressle? Ilya: Yeah. Ilya: We got them in the end though. Aleksei: They were tough though. Ilya: She wore them down. DM: The commotion gets louder, you can hear people moving up stairs. Ilya: Killed most of em. Bandit: Hold up… sounds like someone's been stupid enough to walk behind the fort. This'll be worth a chuckle. Ilya: :| Aleksei: Hey let us in first. Bandit: I'll check with the boss. Ilya: Come on, we've been riding for a long while now. Ilya: Just let us take a load off here. Ilya: /convince DM: Bluff Ilya: /try 2 *** DM rolls attempts for Ilya : *** DM 1d20 < 8 = 8 > + 2 = 10 Bandit: Hey, Akiros! Buncha men here say they have the boss's booze. They say some adventurers got Kressle, so they don't know the password.
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DM: You hear someone approaching the wall. *** Bandit #2 peeks out through the slits in the wall. *** Bandit #2 sizes you up. DM: roll me a sense motive. Ilya: /try -1 *** DM rolls attempts for Ilya : *** DM 1d20 < 15 = 15 > + 0 - 1 = 14 Aleksei: /try 3 *** DM rolls attempts for Aleksei : *** DM 1d20 < 12 = 12 > + 3 = 15 Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 5 = 5 > + 0 = 5 Elias: /roll -1 *** DM rolls dice for Elias: 0 - 1 = -1 Elias: /try -1 *** DM rolls attempts for Elias : *** DM 1d20 < 1 = 1 > + 0 - 1 = 0 Elias: I think we fail Ilya: 15 might be good enough? Elias: oh wait...no, two people don't fail *** Aleksei wisdomflex DM: Well, Aleksei is pretty sure that he sees through your patently obvious lies. *** Aleksei whispers Taranis: not all of it is lies Aleksei: Guys I don't think they're buying it. Elias: le sigh Aleksei: Maybe we want to be ready for them to attack us? Elias: we're sitting ducks *** Ilya is always ready DM: More to the point, he's pretty sure that he doesn't believe that you are bandits. Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 7 = 7 > + 4 = 11 DM: yet, Bandit #2: Boss'll be pissed if he doesn't get his booze. Let em in. *** Ilya smirks at Aleksei Taranis: // Time to get attacked then DM: Ok. Elias: as soon as they disappear from the wall and are no longer looking at us, I ready an attack Trip: shold have taken ranks in disguise when I had the chance DM: The gate slides to the side. DM: Before you stands the ruins of a two-story building. Taranis: // One would think they'd repair their home a bit better DM: On top of the centuries-old ruins, some additions have been made, several walkways and sentry towers have been erected amidst the crumbling second story. DM: Most of the area is empty, although you can hear a bit of a commotion from what sounds like the far side of the ruin. DM: Feet running on the wooden platforms. DM: People talking and laughing. DM: Every so often you hear a bow twang followed by a bunch of jeering. Ilya: //wonder if we got our monk killed Taranis: // Sorry Granger, I may have gotten your ass killed DM: What you do not hear is fire. Ilya: //tons of traps I bet Taranis: // I mean, if this plan was concocted under false expectations... Taranis: // traps would make sense Elias: sigh Bandit #2: Go, get the boss. Aleksei: Now the question is Bandit #2: He'll want to know his shipment is here. Bandit: Ok. *** Bandit runs off. Aleksei: How many dudes are in our immediate vicinity Aleksei: And in our line of sight DM: two. Aleksei: Let's get 'em DM: actually, make that three, there's one in the sentry tower directly above you Aleksei: k Aleksei: Let's get 'em. *** Bandit is running off, are you going to do something about it? Ilya: Yeah Ilya: that seems to be the best of ideas Ilya: Our plan clearly failed, time for plan B DM: Ok, let's have some initiative. Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 13 = 13 > + 0 = 13 DM: and... Aleksei: /try 0 *** DM rolls attempts for Aleksei : *** DM 1d20 < 13 = 13 > + 0 = 13 DM: http://hugin.xthemage.net/hugin/?instance=kingmaker Elias: /try 4 *** DM rolls attempts for Elias : *** DM 1d20 < 9 = 9 > + 4 = 13 Taranis: just came in the gate at the north? Ilya: /try 1 *** DM rolls attempts for Ilya : *** DM 1d20 < 9 = 9 > + 1 = 10 DM: The grey lines are all stone. DM: The brown lines are wood DM: and the really thin lines are 2nd story Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 18 = 18 > + 4 = 22
<<< Bandit is now known as Bandits >>>
Trip: gulp Aleksei: What are the circles Bandits: /try 5 *** DM rolls attempts for Bandits : *** DM 1d20 < 14 = 14 > + 5 = 19 Bandit #2: /try 1 *** DM rolls attempts for Bandit #2 : *** DM 1d20 < 20 = 20 > + 1 = 21 DM: The circles are all pillars. DM: Except the ones in row 4 DM: those are barrels Aleksei: k. Aleksei: Well, I guess we'll see what happens Taranis: Ok stop putting yourselves behind the scrawny wizard. DM: ok DM: Well, Bandit #1 is turning to go South DM: Trip is up. Trip: um... Trip: Are they expecting to be attacked? DM: Nope. DM: You've got your sneak attack on this. Ilya: they're also very flatfooted Trip: sneak sneak sneak whap DM: Indeed. DM: roll it Trip: /try 2 2;dual axe *** DM rolls attempts for Trip : *** DM 1d20 < 2 = 2 > + 2 = 4 *** DM (dual) 1d20 < 12 = 12 > + 2 = 14 *** DM 1d20 < 15 = 15 > + 0 = 15 Ilya: yeah spaces don't work like that Ilya: it's /try modifier;name modifier;name Ilya: spaces indicate a new roll DM: Hmm... DM: Are you throwing them? Trip: no... Ilya: you can only get one attack then DM: Can only take one of the two attacks then. Trip: I thought it was +2 if using two axes Trip: woops sorry! Trip: /try 4;oneaxe *** DM rolls attempts for Trip : *** DM (oneaxe) 1d20 < 18 = 18 > + 4 = 22 DM: Well, that's a hit. DM: roll it with sneak Trip: /roll 2d6 *** DM rolls dice for Trip: 2d6 < 3 2 = 5 > = 5 DM: Not enough to take him down, but he looks quite surprised. DM: The bandits is up. Taranis: // despite them clearly realizing we were not banits... he is not too bright, eh? Trip: Hi there *** Bandit #2 looks at you and frowns. Bandit #2: I hope you know what you're doing. Ilya: //i am rather convinced we don't Trip: I hope so too Ilya: // <_< Trip: //me three *** Bandit #2 quickdraws his longsword and swings at the bandit next to him. Trip: What? Bandit #2: /try 10 *** DM rolls attempts for Bandit #2 : *** DM 1d20 < 20 = 20 > + 10 = 30 Ilya: I'm confused now! Aleksei: // what Ilya: //I think we attacked the wrong one! DM: Bandit #2's last sentence was addressed at you. Trip: //I DIDN"T KNOW THERE WAS A WRONG ONE! Ilya: //neither did I!! Aleksei: #1 is the one we attacked? Aleksei: Right? DM: #1 was the one you attacked, yes Ilya: ok then Aleksei: Then we attacked the correct one Aleksei: Clearly DM: #2 just finished him off. Ilya: right Ilya: hotness Ilya: no one knows why this happened! Aleksei: // See, NOW I know what we're doing *** Ilya is taken aback Aleksei: // Though Aleksei is even more confused Ilya: //you do? *** Bandit #2 pulls something silver off his neck and throws it to the ground. Trip: Shiny! Bandit #2: You… are here to kill him, aren't you? Elias: What in the 7 Blighted Hells just happened here? Ilya: Yes. *** Bandit #2 scowls. Aleksei: We totally are Trip: either before or after a booze delivery. we're not picky. Bandit #2: You might want to be quick about it. Your friend will either be running away right now, or dead. Taranis: I prefer before; thoose bottles looked interesting. Ilya: So then let's go Ilya: quickly *** Bandits #3 is up. *** Bandits sees what's going on and looks down in disbelief. Trip: Go as in run away? No argument from me! Bandits: INVADERS! *** Bandits pulls out his bow and fires at Trip. Bandits: /try 2 *** DM rolls attempts for Bandits : *** DM 1d20 < 11 = 11 > + 2 = 13 Trip: Dodged DM: You hear people reacting further in the structure. Bandit #2: Kill that one fast! DM: Elias is up Elias: question, are they all humans? DM: Yep DM: You have not seen any owlbears around yet. Elias: I shoot the one Bandit #2 indicated DM: Although sounds suggest that there might be one further inside the structure. DM: ok, that'd be #3 Elias: /try 7 *** DM rolls attempts for Elias : *** DM 1d20 < 11 = 11 > + 7 = 18 DM: hit Elias: /roll 1d8+2 *** DM rolls dice for Elias: 1d8 < 1 = 1 > + 2 = 3 DM: but not a kill, yet. Elias: well my dice suck DM: Taranis Taranis: hmm Ilya: imo finish that guy off Ilya: with something small Ilya: like a cantrip Taranis: hmm... d3+1? we can try that DM: (he's not all that wounded) Ilya: ok then more than a cantrip i guess Taranis: I was aiming for ear-piercing scream Taranis: that should have me in Close range given the height *** Taranis Ear-Piercing Scream Taranis: Fort, DC 16 Bandits: /try 3 *** DM rolls attempts for Bandits : *** DM 1d20 < 6 = 6 > + 3 = 9 DM: nope Taranis: /roll 1d6+1 *** DM rolls dice for Taranis: 1d6 < 5 = 5 > + 1 = 6 Aleksei: +daze! *** Bandits staggered. Taranis: also dazed. Taranis: for 1 round Aleksei: // uhh Aleksei: // Hugin is doing weird shit :/ Aleksei: // Trip and Taranis are glued to the upper edge of the window DM: Weird how? Aleksei: // and not to the game board Aleksei: // what squares should they be in? Taranis: fine for me, reload Aleksei: I did reload Taranis: row 0, cols 12 & 14 DM: row 0, 13 and 15 Taranis: yeah, that Aleksei: I can't even select or move them Aleksei: : Aleksei: Trying Firefox... DM: Ok DM: Well, Aleksei is up at the same time as Taranis. *** Trip wiggles Aleksei: Same deal in Firefox. Ilya: i am not having any such problem Aleksei: Now it's Elias too Elias: I just moved my guy Ilya: oh wait Ilya: yep Ilya: there it is Ilya: it happened when I panned the map Aleksei: right Taranis: try scaling to 75% too... Ilya: they're in the right columns Ilya: but stuck to the top of the window Ilya: top of the grid Ilya: I should say Ilya: not the window Taranis: probably a bug with being on row 0 then DM: wtf... DM: sigh Taranis: I'd say just move past us and be done Taranis: or check out the pendant mr #2 dropped DM: oh, I know what that is... DM: ok DM: so, Aleksei is up Ilya: i moved my mini into row 2 and it's fine Aleksei: So Aleksei: I'm up, eh Aleksei: Bandit #3 is still up? Aleksei: Is anyone wounded? DM: Just Bandit #3 Aleksei: mmk Aleksei: I... DM: (Ok, their minis should be unpinned for now) DM: (muttermutterjsonmutter) DM: #3 is still up, but staggered
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DM: You… crash Aleksei: Nah, just DC Aleksei: Anyway Aleksei: I walk up to the dude Aleksei: And ILW Aleksei: Conc: Ilya: he is in a tower Taranis: he is on a tower DM: The dude who's in a tower. Aleksei: Ohh Aleksei: Shit Aleksei: k Aleksei: Fine then Aleksei: Command: Approach Aleksei: Will DC 14 Ilya: dude Ilya: he's fazed Aleksei: oh. Taranis: dazed. Aleksei: Hmm Ilya: typo. Ilya: just ignore him Aleksei: In that case, I delay. Ilya: I'll shoot him on my turn DM: ok DM: Ilya *** Ilya draws and notches bow *** Ilya fires DM: roll it Ilya: /try 2 *** DM rolls attempts for Ilya : *** DM 1d20 < 12 = 12 > + 2 = 14 DM: a hit, and he's down. *** Bandit #2 is up. *** Bandit #2 mutters. Ilya: So what's your deal? Bandit #2: I'm sick of working for this drunk tyrant… and all his toadies. Ilya: The first bandit with any sense I've run into so far. Aleksei: Great, you can help us take him down Ilya: Can you tell us where to go from here? Aleksei: // This is exactly what I thought it was Ilya: //yep Aleksei: // A Teal'c situation Bandit #2: Well, there'll be more of them soon. Ilya: hah Ilya: All the more reason to get out of the open. Bandit #2: You… did have a plan, right? *** Bandit #2 frowns. Elias: at one point we had several plans Aleksei: Sure we had a plan Ilya: Well our plan involved them being more distracted by the fire than they seem to be... *** Bandit #2 points. Aleksei: Seems to be going pretty well so far Ilya: So plan B... Kill everything. Aleksei: So it was a good plan I guess *** Bandit #2 picks up the silver amulet he threw down. Taranis: // Your plan sucks, I'm switching sides again. Ilya: //lol Bandit #2: Ok, look, you'll never kill them all… not if you fight as well as it looks like you do. Ilya: D: Taranis: // That looke pretty well to me :P Aleksei: Yeah Elias: I'm still all about letting that owlbear out Aleksei: Hey wait Elias: and letting him do the work Bandit #2: Too late to hide. Ilya: We heard he has a bet owlbear *** Bandit #2 points. Ilya: We were going to set it loose
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*** Bandit #2 thinks. Ilya: pet* Bandit #2: They'll be coming that way. Ilya: //what's ghe pointing at Ilya: //ah Bandit #2: Ok, look, if you want to do something, we'll need to get you out of sight. Ilya: Sounds good. *** Taranis looks aroun Bandit #2: Go that way. (he points southeast). There's a wooden grate. Bandit #2: Get into the cellar, and maybe you'll escape notice.
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Ilya: //the cellar eh Ilya: //thats where the crazy old man is Bandit #2: watch out for … well… the old man Bandit #2: go Bandit #2: now Elias: we go DM: Trip *** Ilya goes DM: k Trip: Hope it's not a trip Trip: trick. I'm a trip. Trip: stealth mode ON DM: as promised, 17,10 contains a trap door leading into the cellar. Trip: It's a TRAP...door. Taranis: sure, let's go there; anyone stealthy want to try and let the owlbear loose? I suppose we'd need to know where it is DM: You get in there just in the nick of time. DM: shortly thereafter, you hear the sound of someone very angry yelling very loudly. Trip: Um, I might have enough stealth and dex to access the cage. Ilya: we need to find the cage first. Taranis: true enough... no idea where that is sadly Ilya: So Ilya: We're in the cellar Ilya: Let's poke around Aleksei: What do we see *** Aleksei Light! *** Aleksei Detect Magic also DM: The entrance has been drawn atat 30,2 DM: the arrow indicates "up" on the stairs leading down into the cellar. DM: And now that y'all are down there, let's have some perception. Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 6 = 6 > + 4 = 10 Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 17 = 17 > + 0 = 17 Aleksei: /try 3 *** DM rolls attempts for Aleksei : *** DM 1d20 < 12 = 12 > + 3 = 15 Ilya: /try -1 *** DM rolls attempts for Ilya : *** DM 1d20 < 16 = 16 > + 0 - 1 = 15 DM: mmm
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DM: indeed Elias: /try 7 *** DM rolls attempts for Elias : *** DM 1d20 < 10 = 10 > + 7 = 17 DM: Well, the place seems quite empty DM: You hear a skittering sound now and again, some dripping here and there. DM: I assume you have a wizardly light source? DM: (or some other kind) Aleksei: *** Aleksei Light! Aleksei: *** Aleksei Detect Magic also DM: or a priestly one DM: detect magic, eh? Trip: Aleksei is a glow in the dark band-aid box DM: Well then. Taranis: I mean, I can add more light too DM: Mostly nothing, but you note some residual traces magic in one of the walls. Aleksei: Yes I cast Light on my holy symbol, which is a sparkly butterfly, and now it's a glowing sparkly butterfly. Aleksei: TRACE MAGIC EH DM: *traces of Aleksei: Guys these walls are SLIGHTLY MAGICAL. Ilya: What, all of them? DM: Place yourselves, if you would. DM: Just the one in 34,3 *** Aleksei points DM: in square Ilya: walks over to it *** Ilya walks over to it Ilya: This one? Aleksei: Looks like.
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A Voice: You're not supposed to be here. A Voice: He'll be mad if he sees you here. Ilya: Yeah well neither are you! *** Ilya doesn't like disembodied voices A Voice: I've always been here. But you... Aleksei: Who are you? Ilya: Forget that, where are you?! *** Ilya looking around DM: You keep looking around. Trip: I keep an eye out for traps and such. DM: As you do, you note that in a corner of the lower right chamber is a pile of furs. DM: Looks like the bedding of some animal. Trip: Is there a crazy man in the pile of furs? A Voice: He'll yell… I don't like it when he yells. Ilya: Are you... the old man we've heard about? Taranis: crap... hope the owlbear isn't down here *** A Voice cackles. A Voice: I think he'd want me to punish you. I'm a good boy. DM: You hear the sounds of spellcasting, roll a spellcraft. Aleksei: /try 4 *** DM rolls attempts for Aleksei : *** DM 1d20 < 18 = 18 > + 4 = 22 DM: Good enough. Taranis: /try 9 *** DM rolls attempts for Taranis : *** DM 1d20 < 8 = 8 > + 9 = 17 DM: Summon Nature's Ally III Ilya: 3? DM: 3 Ilya: :| Aleksei: : Aleksei: Guys he is summoning a big thing Aleksei: Some sort of animal Aleksei: Maybe a bear, I don't know *** Ilya prods the magical wall Aleksei: Hey um person we don't know, you don't have to fight us! Aleksei: We're good guys. Trip: We want to prevent him from yelling anymore Aleksei: Also, we're going to kill the bandit leader, and then he won't yell at you A Voice: Oh, but I do. I'm a good boy, I keep this place safe. A Voice: NO! *** Ilya rolls his eyes Ilya: You don't try to negotiate with crazy. Trip: // You might not have wanted to explicitly say we're out to kill the bandit leader. Trip: Can you try to distract crazy? *** Ilya prodding the magical wall to see if it is possibly illusionary Elias: //do we even know where this guy is standing? Taranis: Well, on the plus side, maybe the big thing is too big to follow us up the stairs? Ilya: When you can't see them? Probably not. Elias: //and the magical wall does nothign? Elias: //or is he the magical wall? I'm confused *** Ilya prodding it with his greatsword DM: Swirls of magical vapour rise up and recede, leaving in their wake a human-sized ant. Ilya: so I assume my prodding of the wall is irrelevant. DM: The wall is quite there. Ilya: k DM: Let's have us some initiative. Elias: great Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 6 = 6 > + 0 = 6 Ilya: /try 1 *** DM rolls attempts for Ilya : *** DM 1d20 < 18 = 18 > + 1 = 19 Elias: /try 4 *** DM rolls attempts for Elias : *** DM 1d20 < 6 = 6 > + 4 = 10 Aleksei: /try 0 *** DM rolls attempts for Aleksei : *** DM 1d20 < 19 = 19 > + 0 = 19 Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 10 = 10 > + 4 = 14 A Voice: /try 4 *** DM rolls attempts for A Voice : *** DM 1d20 < 6 = 6 > + 4 = 10 DM: err, that was at a -1 DM: so… 5 DM: which means… Ilya is up Trip: It would be nice if the ant moved into the open a bit more... Ilya: i kill the fuck out of this ant. DM: well, roll it. Ilya: I was deciding positioning Ilya: /try 4 *** DM rolls attempts for Ilya : *** DM 1d20 < 19 = 19 > + 4 = 23 Ilya: /try 4;confirm *** DM rolls attempts for Ilya : *** DM (confirm) 1d20 < 19 = 19 > + 4 = 23 DM: a crit Ilya: /roll 4d6+14 *** DM rolls dice for Ilya: 4d6 < 1 5 1 4 = 11 > + 14 = 25 DM: ... DM: right then Ilya: the fuck Ilya: killed Ilya: out of. Trip: O.O Elias: niiiiice Ilya: is it dead? DM: with that… yep Trip: Looks squashed DM: cloven in half. *** Ilya cleaves the giant bug in half with a single overhead swing Ilya: Got anything else?! DM: Well, it would seem so. DM: roll a spellcraft Aleksei: /try 4 *** DM rolls attempts for Aleksei : *** DM 1d20 < 5 = 5 > + 4 = 9 Taranis: // stupid cantrips not getting bonus spells prepared Taranis: /try 9 *** DM rolls attempts for Taranis : *** DM 1d20 < 10 = 10 > + 9 = 19 DM: (the voice continued to chant) DM: 19, perfectly enough Trip: What now? DM: Summon Swarm this time. Ilya: ... Ilya: :| DM: But let's also have a perception check from Ilya DM: now that he's standing there. Ilya: /try -1 *** DM rolls attempts for Ilya : *** DM 1d20 < 8 = 8 > + 0 - 1 = 7 Ilya: Now that ile of furs you mentioned was over in this corner Ilya: right? DM: well, the chanting is definitely coming from this room. Ilya: Ok. Ilya: He's in here! Ilya: I can't move any more because I took a 5ft step. Ilya: so Ilya: someone go check it out DM: Aleksei is up Aleksei: Where? Aleksei: Oh *** Ilya points *** Aleksei moves like so *** Aleksei looks *** Aleksei sees? DM: Perception Aleksei: /try 3 *** DM rolls attempts for Aleksei : *** DM 1d20 < 1 = 1 > + 3 = 4 Ilya: :| DM: Seems to be coming from everywhere in the room. Taranis: is that room at least illuminated? DM: it is now *** Aleksei light :p *** Aleksei readies an action to touch something if it approaches him DM: k Ilya: he's a lightbulb bandaid box DM: Trip! DM: Trip? Ilya: TRIIIIP!! Ilya: ~ Game Over ~ Ilya: -> Continue Ilya: *gunshot* Trip: uh Aleksei: I'm a doctor, not a lightbulb! Ilya: no one here played Metal Gear Solid I guess Elias: I did Elias: I laughed Taranis: Nope, nobody, ever. Ilya: whew Trip: What? You just want perception? DM: Trip is up. Trip: /try 4;nothingtofight *** DM rolls attempts for Trip : *** DM (nothingtofight) 1d20 < 11 = 11 > + 4 = 15 Taranis: there is something somewhere casting spells at us DM: That's perception, eh? Taranis: Ilya seems convinced that something is in the room where the bandaids just went Trip: okay DM: well, Trip has apparently read the book of standard creepy voice clichés DM: and looks up Ilya: and then I found it in french! Ilya: http://www.youtube.com/watch?v=lOJZ4OJxUCQ&feature=related Trip: and I see.... Aleksei: Anonymous1 Aleksei: ! DM: There, on the ceiling, is a withered old husk of a man wearing only tattered rags. Taranis: // So I realized something today when I was working because people named Jonathan are incompetent Ilya: rofl this is my new favorite Ilya: http://www.youtube.com/watch?NR=1&feature=endscreen&v=fDDwEUdcJ8w Taranis: // What I realized is the reason Bloomberg is a good place to work Taranis: // It's our firm number, you see Aleksei: // which is what DM: So... Taranis: // it's OVER NINE THOUSAND! Aleksei: // lol Ilya: // ... Taranis: (specifically, 9001) Aleksei: Shoot him DM: So, Trip, do you want to do anything with this information? Aleksei: SHOOT HIIIIM Taranis: well, throw things at him, whatever Trip: I think at this point all I can do is move closer... so I shall. Ilya: How high up is the ceiling? DM: 15 ft. He's 5ft away from being reachable from the floor. DM: And that would be 30 ft away. DM: from trip DM: or 10 ft now Taranis: close enough to throw an axe at him DM: Roll it if you want. DM: (Elias will be next) Trip: Why not Trip: /try 2 *** DM rolls attempts for Trip : *** DM 1d20 < 19 = 19 > + 2 = 21 DM: (4, isn't it?) DM: either way, it's a hit Trip: well, 4-2 since it's thrown DM: it's -2 for 15-20 ft Trip: Jeepers, it worked. DM: no sneak attack, but I believe that has a chance of disrupting the summon. Trip: /roll 1d6 *** DM rolls dice for Trip: 1d6 < 3 = 3 > = 3 Ilya: disrupting that would be great.
<<< A Voice is now known as Old Man >>>
Taranis: he definitely has to roll concentration Ilya: I do not want to deal with a swarm. Trip: axe smack! Trip: Hey you! Stalactite! DM: Hmm... DM: let's see here DM: that's a DC 15 check Old Man: /try 11 *** DM rolls attempts for Old Man : *** DM 1d20 < 8 = 8 > + 11 = 19 DM: nope, he keeps it Aleksei: Well Taranis can try Taranis: so can Elias Elias: I move there and shoot the guy Elias: is he human? DM: Yep Elias: /try 7 *** DM rolls attempts for Elias : *** DM 1d20 < 11 = 11 > + 7 = 18 DM: A hit Elias: /roll 1d8+2 *** DM rolls dice for Elias: 1d8 < 5 = 5 > + 2 = 7 DM: Indeed, he's hurt… but from the looks of it, he's seen a lot worse. DM: still.. Taranis: another concentration check though Elias: is his casting disrupted? DM: That's DC… 19 Old Man: /try 11 *** DM rolls attempts for Old Man : *** DM 1d20 < 13 = 13 > + 11 = 24 Ilya: >:|
<<< Trip has left >>> <<< 05:05:28 PM >>>
DM: Taranis is up! Ilya: hm... summons warm is L2? DM: Yep Taranis: Sleep will take too long and likely fail... Ilya: got more of that shout Ilya: ? Taranis: so it's magic missile or ear-piercing scream Ilya: go for the ear piercing scream Taranis: let's do the scream Taranis: I do need to move, sec Taranis: DC 16 Fort Old Man: /try 5 *** DM rolls attempts for Old Man : *** DM 1d20 < 20 = 20 > + 5 = 25 Taranis: right Ilya: :| Taranis: /roll 16+1 *** DM rolls dice for Taranis: 16 + 1 = 17 Taranis: err. Taranis: /roll 1d6+1 *** DM rolls dice for Taranis: 1d6 < 6 = 6 > + 1 = 7 Taranis: half that Ilya: not bad though DM: so… 3 Taranis: 3 more damage and I guess he could fail a DC 15 technically Old Man: /try 11 *** DM rolls attempts for Old Man : *** DM 1d20 < 4 = 4 > + 11 = 15 Ilya: :| *** Old Man finishes casting. Old Man: let's see.
<<< Trip has joined >>> <<< 05:09:08 PM >>>
Trip: hi? Ilya: hi. DM: have some poisonous spiders. Taranis: here comes a swarm we have no way to hurt? Ilya: correct. DM: magic works on it. Ilya: does this look like a magic heavy party to you Aleksei: But not single-target magic Elias: I thought only area of effect spells worked Aleksei: Of any sort DM: Hmm… indeed, aoe. Ilya: right. Elias: so yeah Elias: we're hosed Ilya: hoooosed Taranis: right, like the AoE we do not have Aleksei: It's ok Aleksei: We can hit it Aleksei: With weapons Ilya: nope Ilya: spiders Elias: uh huh Elias: with arrows Aleksei: Are they Diminutive Elias: right Ilya: diminuitivie. DM: >.> Aleksei: Darn Ilya: you betcha. DM: did I say spiders? I meant rats Taranis: I know *some* types of swarms can be hurt with weapons... I bet this isn't one Ilya: oh well Ilya: then we win! Aleksei: Rats are different! Aleksei: Ilya can hit rats with his sword Ilya: I sure can. Aleksei: . DM: So... Ilya: //actually if aleksei has more alchemical shit Trip: So are these rats hittable or not? Ilya: //it might have been able to kill spiders DM: That brings us to… Ilya: They are. *** Old Man shapeshifts. *** Old Man continues to hang onto the ceiling, but is now in the form of a wolverine. Aleksei: I have no such shit Aleksei: I had a single vial of alch fire DM: So... Ilya: oh well DM: That brings us to... DM: Ilya Ilya: die rats die! Ilya: yarr Ilya: /try 4 *** DM rolls attempts for Ilya : *** DM 1d20 < 15 = 15 > + 4 = 19 DM: You hit some rats. Ilya: /roll 2d6+7 *** DM rolls dice for Ilya: 2d6 < 2 3 = 5 > + 7 = 12 DM: The swarm takes half that DM: Aleksei! Aleksei: Is the swarm on me Aleksei: Do I need to roll vs. distraction DM: Oh, yes, almost forgot Aleksei: /try 3;fort *** DM rolls attempts for Aleksei : *** DM (fort) 1d20 < 14 = 14 > + 3 = 17 DM: Everyone but Trip and Ilya... *** Aleksei steps out DM: roll me a fort save Elias: /try 3 *** DM rolls attempts for Elias : *** DM 1d20 < 13 = 13 > + 3 = 16 Taranis: /try 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 10 = 10 > + 2 = 12 DM: and take... Old Man: /roll 1d6 *** DM rolls dice for Old Man: 1d6 < 1 = 1 > = 1 Old Man: that much damage DM: as rats gnaw at you *** Aleksei casts at the old man Aleksei: Command: Drop! Aleksei: Will DC 14 Ilya: that's going to fail so bad DM: Was that the fort save vs distraction? DM: if so, roll another one. Aleksei: Another one? Aleksei: For what DM: Ah, nm Aleksei: k DM: no nausea Ilya: for getting hit by the rats I assume Aleksei: That is not how that works Ilya: they have a thing Aleksei: Anyway the dude needs to roll a save DM: distration is a CL check DM: Right. Old Man: /try 10 *** DM rolls attempts for Old Man : *** DM 1d20 < 3 = 3 > + 10 = 13 Aleksei: It's a... CL check? Ilya: wow. Aleksei: How can it be a CL check Ilya: I can't believe that worked Aleksei: Some people don't have CLs Old Man: Swarms possess the distraction universal monster rule. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Aleksei: No no Aleksei: I stepped out Old Man: Using skills that involve patience and concentration requires a DC 20 Will save. Ilya: Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save. Ilya: Ilya: Aleksei: Before I cast Taranis: so they have no general distraction Taranis: no nausea/etc. for being in the swarm Aleksei: Oh Aleksei: Wow Aleksei: That's... a nerf? DM: yeah Aleksei: Wow Taranis: (they are a low-level swarm, also) Ilya: that's the distraction ability Aleksei: Swarms are a joke then DM: Ok Ilya: but rats do have a disease Aleksei: meh. Ilya: on injury DM: So… that brings us to... Aleksei: Dude drops Aleksei: Immediately Ilya: which is what I thought the fort save was for *** DM he lets go and lands. *** Old Man does so. Aleksei: And is prone DM: quite Ilya: oh i see Trip: yay Ilya: distraction is a fort dc 12 or get nauseated. DM: which brings us to… Trip Ilya: then in addition to that Ilya: casting in a swarm requires concentration Trip: So is the swarm disappaiting? DM: oh… this is in addition? Ilya: yep. DM: in that case, everyone roll me up a 2nd fort save DM: (everyone in the swarm) Ilya: was the first one for the disease? DM: yes Ilya: gotcha Taranis: /try 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 12 = 12 > + 2 = 14 Elias: /try 3 Trip: /try 2 *** DM rolls attempts for Elias : *** DM 1d20 < 16 = 16 > + 3 = 19 *** DM rolls attempts for Trip : *** DM 1d20 < 2 = 2 > + 2 = 4 Ilya: well I suppose this speaks to Sandy's complaints about the Universal Monster Rules. DM: Trip… is nauseated. DM: err DM: yes Ilya: all it says in the entry is: Ilya: Special Attacks disease, distraction (DC 12) Ilya: which doesn't tell you what it actually does Ilya: but the link does. Ilya: so Ilya: yeah. DM: err, trip would be nauseated if she was in the swarm Ilya: don't roll if you're not in the swarm! DM: Ilya is the third one who was in the swarm Ilya: nope DM: err DM: Aleksei Ilya: aleksei, taranis, elias DM: While he does that, Trip is up Ilya: are the people who took damage, had to save vs disease, and had to save vs distraction Ilya: in no particular order DM: took 1 damage, saved vs disease, and (excepting Aleksei, who has yet to roll) saved vs distraction Ilya: so note Ilya: dude is prone DM: Assuming Aleksei doesn't fail his fort save. Ilya: ah. Ilya: true. Ilya: where'd he go. DM: Aleksei!!! Trip!!! Ilya: SNAAAAKE!!! Trip: Guess I attack the swarm... Ilya: dun dun DUN Trip: Since the old man is prone DM: can easily hit him too. Ilya: prone is a good time to attack Ilya: -4 ac penalty against melee attacks Aleksei: // Sorry, had to help my mom with a thing Aleksei: So Trip: I thought we considered that poor sportsmanship. Aleksei: What's up? DM: Roll a fort save Ilya: DM: took 1 damage, saved vs disease, and (excepting Aleksei, who has yet to roll) saved vs distraction Ilya: Trip: This party is confusing. Aleksei: Oh, no Aleksei: I'm not there Aleksei: I'm there Aleksei: I forgot to move my mini when I 5ft stepped Ilya: you are now DM: Yes, but you only rolled 1 save earlier. Ilya: but at the start of your turn Aleksei: No no Ilya: you were there Aleksei: What? Aleksei: No Trip: Fine. I attack the fallen crazy man. Ilya: no? Aleksei: I got hit once Aleksei: I rolled a save once DM: Yes. Ilya: yes DM: You should have rolled twice Ilya: now roll another one. DM: disease and distraction Ilya: for the other fort save requiring ability Ilya: that the swarm has Aleksei: ??? Ilya: just do it Aleksei: Distraction is only casting, I thought you said Taranis: he was wrong Aleksei: Oh Ilya: hje was wrmng Ilya: I can't type. Aleksei: /try 3;fort *** DM rolls attempts for Aleksei : *** DM (fort) 1d20 < 10 = 10 > + 3 = 13 Ilya: you win! Trip: /try 4 *** DM rolls attempts for Trip : *** DM 1d20 < 15 = 15 > + 4 = 19 Ilya: moving on DM: success, the man is still prone, and now being hacked at by an axe. DM: (since he's 5 ft away on the ground, you can 5ft step and get your two attacks in if you want) Trip: I feel kinda guilty. But he did send rats. Ilya: (she'd have to pick up or draw her other weapon?) DM: True Trip: That was my thought. Ilya: you thought right DM: (if you're moving, you can also move to flank) Trip: And the one hit, why risk it. DM: at any rate, roll it. DM: hmm, nm, Aleksei isn't threatening. DM: what with being a box of bandaids and all. Aleksei: Nope, not threatening Ilya: it's true Ilya: HE HAS NO HANDS Aleksei: None whatsoever Trip: Is it normal or extra damage if prone? Aleksei: The old man is still a wolverine right DM: Normal Aleksei: It's + to hit Aleksei: +4 DM: He is indeed still a wolverine Trip: /roll 1d6+4 *** DM rolls dice for Trip: 1d6 < 6 = 6 > + 4 = 10 DM: (just hit) DM: (just to hit) Taranis: still 6 damage DM: quite Trip: right. Sorry. DM: ok DM: And a move action left. Trip: Guess I'll help someone flank Trip: And done DM: ok DM: Elias Elias: yeah nI'm thinking Elias: I can't really hit the wolverine on the floor Elias: and arrows can't hurt swarms DM: (Taranis next up) DM: They deal half damage to rats. Elias: I guess I'll shoot the swarm then Elias: nothign else I can do Elias: /try 5 *** DM rolls attempts for Elias : *** DM 1d20 < 2 = 2 > + 5 = 7 DM: Not much luck there. DM: Taranis! Taranis: move out Taranis: and... for lack of anything better, Ray of Frost DM: at? Taranis: thw swarm Taranis: it's not a great shot but it's better than nothing Ilya: does that work? DM: k DM: It… does not. Taranis: well then Ilya: I'm thinking no Aleksei: It does not Aleksei: AoE or melee weapons Taranis: if I move less I can try to hit the wolverine DM: k Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 8 = 8 > + 0 = 8 Taranis: and I miss miserably anyway Ilya: no Ilya: i mean Ilya: yes Ilya: you do DM: ok... *** Old Man is up Ilya: :x *** Old Man gets to his 4 feet *** Old Man growls at the cleric in front of him and bites. Trip: Aww, he's like a giant skunky dog Trip: Be nice to our heal-bot! Old Man: /try 5 *** DM rolls attempts for Old Man : *** DM 1d20 < 16 = 16 > + 5 = 21 Old Man: (assuming that's a hit….) Old Man: /roll 1d6+1 *** DM rolls dice for Old Man: 1d6 < 6 = 6 > + 1 = 7 DM: and… the swarm moves to that nice cluster of folk over there. DM: /roll 1d6 *** DM rolls dice for DM: 1d6 < 4 = 4 > = 4 Taranis: yeah... I didn't want to be in that cluster DM: who take 4 DM: And roll 2 fort saves. Taranis: /try 2 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 12 = 12 > + 2 = 14 *** DM 1d20 < 16 = 16 > + 2 = 18 DM: That's… Elias, Taranis and Ilya Ilya: /try 4;disease 4;distraction *** DM rolls attempts for Ilya : *** DM (disease) 1d20 < 10 = 10 > + 4 = 14 *** DM (distraction) 1d20 < 10 = 10 > + 4 = 14 Ilya: \o/ Elias: /try 3 3 *** DM rolls attempts for Elias : *** DM 1d20 < 13 = 13 > + 3 = 16 *** DM 1d20 < 17 = 17 > + 3 = 20 DM: successes all around. DM: Ilya's up! Aleksei: Why are you guys moving out there? Aleksei: Out of curiosity Ilya: ? Taranis: well I didn't want to stand next to a wolverine Ilya: oh Ilya: i see Taranis: Ilya hasn't moved yet Ilya: yeah next to him is probably the safest place. Ilya: hm Ilya: I'll take an attack at the swarm Ilya: /try 4 *** DM rolls attempts for Ilya : *** DM 1d20 < 13 = 13 > + 4 = 17 Ilya: /roll 2d6+7 *** DM rolls dice for Ilya: 2d6 < 1 4 = 5 > + 7 = 12 Ilya: not quite DM: a hit and some damage. Ilya: and then Ilya: I'll go over here DM: it's stilll intact Ilya: yeah just a bit more Ilya: should disperse it DM: WHich brings us to Aleksei *** Aleksei the Power of Desna! *** Aleksei touches the guy Aleksei: /try 1;touch *** DM rolls attempts for Aleksei : *** DM (touch) 1d20 < 4 = 4 > + 1 = 5 Aleksei: argh Aleksei: every fucking time Ilya: the power of desna is fickle *** Aleksei is at least threatening now DM: quite DM: ok DM: Trip! Aleksei: mmm Aleksei: also *** Aleksei 5fts Aleksei: like that DM: k DM: Trip is up Aleksei: step to flank imo DM: Trip is flanking atm DM: err, can step to do so. Trip: pull out another axe DM: a move action Trip: Can I reach the thrown axe not as a move? DM: Don't you have 4 axes in total? Taranis: no way to get a weapon out without a move action DM: or 5 or somesuch? Trip: 3 DM: Ah, yeah… that. Not without the quick draw feat Taranis: the thrown axe is probably one of the masterworks though Trip: So I pull out #3 and whack with #2 Trip: Oh yeah I had 3 normal ones DM: k Trip: Wait, how does masterwork differ from normal? DM: +1 to hit DM: and… not throwable DM: that is to say, those were hand axes, and not throwing ones. Trip: Well I didn't throw that one initially then. Trip: /try 5+2 *** DM rolls attempts for Trip : *** DM 1d20 < 2 = 2 > + 5 + 2 = 9 DM: Desna's luck must be contageous DM: Elias! DM: The swarm's a little bit away from dispersing… Ilya: get lucky! DM: The wolverine is hanging in there. Elias: fiver and shoot Elias: /try 5;swarm *** DM rolls attempts for Elias : *** DM (swarm) 1d20 < 5 = 5 > + 5 = 10 Elias: nope DM: Sadly not Ilya: lol fiver DM: Taranis! Taranis: move over there Taranis: and... well, I've got nothing useful DM: aw, no clusters Taranis: Yes I wonder why :P Ilya: :P DM: wolverine's on his feet now Taranis: I guess I may as well try to ray of frost the wolverine Taranis: only have to worry about the fire into melee thing DM: True Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 10 = 10 > + 0 = 10 Taranis: yep, I miss DM: quite Taranis: I prepared for lots of people, not a druid and his swarm *** Old Man turns to bite at the dude who whacked his ant. *** Old Man also 5fts Old Man: /try 5;claw 5;claw 5;bite *** DM rolls attempts for Old Man : *** DM (claw) 1d20 < 1 = 1 > + 5 = 6 *** DM (claw) 1d20 < 18 = 18 > + 5 = 23 *** DM (bite) 1d20 < 4 = 4 > + 5 = 9 Old Man: /roll 1d6+1 *** DM rolls dice for Old Man: 1d6 < 4 = 4 > + 1 = 5 Ilya: one hit *** Ilya has seen better days DM: Ilya's up! Ilya: not to try and ruin my own shit Ilya: but Ilya: rat swarm chills? DM: Oh, right Old Man: /roll 1d6 *** DM rolls dice for Old Man: 1d6 < 1 = 1 > = 1 DM: Elias takes 1 and rolls up some saves. The rats seem to like him. *** Ilya swings wildly at Old Man Ouchies Ilya: hm Ilya: who thinks this guy is worth blowing Smite on Elias: /try 2 2 *** DM rolls attempts for Elias : *** DM 1d20 < 6 = 6 > + 2 = 8 *** DM 1d20 < 8 = 8 > + 2 = 10 DM: Elias feels a little ill, and will be nauseated on his round. Ilya: he's not particularly injured, right? Taranis: 5/11, looks like Taranis: I'm at 3/8 Ilya: fff Ilya: never mind, I'd better take out this swarm *** Ilya attacks it Ilya: /try 4 *** DM rolls attempts for Ilya : *** DM 1d20 < 10 = 10 > + 4 = 14 Ilya: /roll 2d6+7 DM: just barely a hit *** DM rolls dice for Ilya: 2d6 < 4 1 = 5 > + 7 = 12 DM: wow… 3 perfectly average damage rolls in a row. Ilya: yeeeeah DM: Anyhow, that's enough to dissipate the swarm Ilya: well no Ilya: avg of 2d6 is 7 Ilya: perfectly below average DM: err… DM: perfectly equal Ilya: yes. DM: ok Ilya: also I think I should take a 5ft step back... DM: Anything else? Ilya: since I am low on the hit points Aleksei: Should I heal. Taranis: hell, 2 of the 3 were even 1 & 4 Aleksei: Who's wounded? Taranis: probably Ilya: yes Ilya: everyone DM: Aleksei's up next Aleksei: k *** Aleksei bandaid Aleksei: /roll 1d6 *** DM rolls dice for Aleksei: 1d6 < 6 = 6 > = 6 Ilya: nice DM: That's everyone? Ilya: looks like a channel Aleksei: yes Aleksei: all allies Ilya: all not-bad-guys DM: ok DM: Trip's next Trip: Well, I have two weapons out now. Ilya: so i thinkt hat channel fixed elias and taranis up DM: Yup Taranis: yep, both at full Trip: /try 3 3 *** DM rolls attempts for Trip : *** DM 1d20 < 8 = 8 > + 3 = 11 *** DM 1d20 < 20 = 20 > + 3 = 23 Ilya: threat?!?! Taranis: now this druid needs to be removed Ilya: :o DM: that is a threat DM: roll another attack Trip: Single weapon? Ilya: for the one threat Ilya: so 1 Trip: /try 1 *** DM rolls attempts for Trip : *** DM 1d20 < 5 = 5 > + 1 = 6 Ilya: at the same attack bonus... Trip: /try 3 *** DM rolls attempts for Trip : *** DM 1d20 < 15 = 15 > + 3 = 18 Ilya: <_< Trip: yay? Ilya: >_> Trip: Why is Ilya looking sneaky? Ilya: he is contemplating the DM's decision tree DM: I suppose she's been rerolling all the misnumbered dice all night. DM: ok, fine. DM: that's a crit Ilya: \o/ Trip: Of course I am. DM: so… that's… one of the masterwork hand axes, which do 3x damage on a crit. Ilya: killlll it Trip: oh that's lovely Trip: roll/ 3d6 Trip: /roll 3d6 *** DM rolls dice for Trip: 3d6 < 6 2 6 = 14 > = 14 DM: Well, the wolverine is still up DM: Elias! DM: is nauseated DM: err DM: no he isn't DM: since he's not starting his turn in a swarm Ilya: that's not how it works. Ilya: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect. Ilya: Ilya: Taranis: i'm pretty sure he was nauseated by the swarm moving into his space and his failing the save DM: ah, I see Ilya: correct. Taranis: he won't be further nauseated DM: ok, nauseated then Ilya: for 1 round. Taranis: but this round he is Ilya: right. DM: But can move. DM: Taranis is next Elias: no action Taranis: move and fail at ray of frost some more Taranis: /try 0 *** DM rolls attempts for Taranis : *** DM 1d20 < 19 = 19 > + 0 = 19 Taranis: on that could conceivably hit DM: Oh, wait a minute DM: Your last attack roll was a 9, right? DM: that was touch? Ilya: was a 10... Taranis: it was an effective 6 Taranis: due to melee Taranis: this is a 15 touch DM: ah, right DM: ok DM: that's a hit Taranis: /roll 1d3+1 *** DM rolls dice for Taranis: 1d3 < 1 = 1 > + 1 = 2 Taranis: woo, 2 damage DM: well, funny thing. DM: he had 1 hp Ilya: \o/ Ilya: we're the best *** Old Man reverts to his original form, a withered old man. Aleksei: Whew Aleksei: We won! DM: he looks like he's seen better days. *** Ilya sighs heavily Aleksei: ... so who the heck was this guy anyway? Ilya: This must be the old man we were told about. DM: Let's have a healing check. Ilya: Insane, probably some sort of druid. Taranis: holy crap that little thing finished him? Trip: Good question. Aleksei: /try 7 *** DM rolls attempts for Aleksei : *** DM 1d20 < 3 = 3 > + 7 = 10 Aleksei: ;heal DM: Well, you can't tell much, but it's fairly obvious that he's been beaten. DM: A lot, and recently. Ilya: I guess the big boss guy kept him as some sort of deranged pet. Ilya: //... by us? Trip: heehee DM: Nonlethal damage. Trip: Not sure you needed a check for that. Aleksei: So I guess the boss guy beat him? Aleksei: Man he is really evil Trip: Well, we beat him worse. Aleksei: Hitting an old guy Aleksei: Yeah but Ilya: Yeah, we need to go find this guy. Aleksei: He started it! Ilya: And end him. Aleksei: Totally. Aleksei: But Trip: Agreed. Still not sure how. Aleksei: I am out of heals for multiple people Ilya: only 1 per day? Aleksei: // this is the same day Aleksei: // isn't it Ilya: //as what Aleksei: // as when we fought bandits last time? Aleksei: // no? Taranis: hell no Ilya: nope Taranis: it is like 4 days later Ilya: not even a little Aleksei: Oh ok then Trip: We had a long walk. Aleksei: Then we're good Aleksei: Let's go Ilya: So Ilya: What we need to do is Ilya: figure out if there's a way up and out of this place DM: The battle at the ford was May 2 Ilya: I'm guessing the wall radiating magic is a part of it Ilya: Can we try to figure out what spell that is? *** Ilya looks at mages DM: It is currently… May 9 Taranis: we've got the original way out *** Aleksei thinks Ilya: We do, but *** Aleksei Int check Taranis: it was more we had to hide down here than we had to never go out there again Aleksei: /try 0 *** DM rolls attempts for Aleksei : *** DM 1d20 < 1 = 1 > + 0 = 1 DM: Roll me a spellcraft *** Aleksei nope Ilya: I assume this is connected to the top with something other than the hatch Taranis: /try 9 *** DM rolls attempts for Taranis : *** DM 1d20 < 8 = 8 > + 9 = 17 Aleksei: /try 4;spellcraft *** DM rolls attempts for Aleksei : *** DM (spellcraft) 1d20 < 20 = 20 > + 4 = 24 Taranis: (I'm guessing the treasure is hidden here) Aleksei: // I'm just going to note, ooc, that I have failed to remember a bit of info Aleksei: // that I think would be relevant Aleksei: // no comment on what it is DM: Let's see. Ilya: //you realize that players don't proc their own int checks right. Ilya: // :P Aleksei: // lol proc DM: Aleksei recognizes the effect as that of Meld into Stone Ilya: //the word is valid Aleksei: // well look, it's a legitimate thing Aleksei: Oh Ilya: //I don't agree, but whatever. Aleksei: So is the wall STILL radiating? DM: no Aleksei: Ah Ilya: ok Ilya: so that's not useful Aleksei: So he was melt into the wall Ilya: any other exits? Aleksei: melded. Ilya: search plox *** Aleksei is bad at searching Aleksei: or wait Aleksei: It's Perception now isn't it Taranis: yes *** Aleksei searches Ilya: so search as a skill is gone? Taranis: /try 2 *** DM rolls attempts for Taranis : *** DM 1d20 < 5 = 5 > + 2 = 7 Taranis: yes Aleksei: yep Ilya: :| Aleksei: /try 3;perception *** DM rolls attempts for Aleksei : *** DM (perception) 1d20 < 12 = 12 > + 3 = 15 DM: No other exits. Aleksei: No Exit™. Taranis: yeah I see why but I kinda like the distinction between search & spot/listen DM: Your search does turn up a lot of lewts... Aleksei: woo lewts DM: but most of it is mundane, and hard to carry. A quick estimate values most of it at about 10k, but much of that is a mix of assorted mundane equipment. Ilya: So we leave that here. Taranis: so a lot of stuff for later Ilya: right Taranis: anything pings detect magic? DM: nope DM: as before Ilya: I guess we should take a peek outside the hatch? Taranis: any smaller things of relatively high value? Taranis: any supplies of use to us? more food, say? Ilya: masterwork weaponry? DM: No food or masterwork gear. DM: There's some coins... DM: Let's say you can grab 500gp worth easily Aleksei: Cool DM: So... DM: You go to the hatch. *** Ilya peeks out Taranis: well I guess we can come back with a wagon at some oint DM: That voice that was yelling and screaming earlier... DM: Well, it's still yelling, but rather than yelling at people, it sounds like the person is getting quite drunk. Taranis: i guess we left the booze Ilya: we did. Ilya: also our horses. DM: I assumed you did… it's not like you were bringing the horses down here. Ilya: yep DM: So... DM: here's the deal. DM: the hatch is at 17,10 Ilya: the brown square right DM: Yep DM: This room has no ceiling. Taranis: so we can come up from there at, essentially, any time DM: It's clearly caved in. Trip: squiggles! Trip: right? DM: Aye. It looks like most of those rocks were pushed there after the fact to clear the area. DM: What's left of the ceiling starts about halfway pastthat rock pile DM: Someone thin might be able to squeeze in between the rocks and the ceiling, and you could easily climb up onto the roof. Ilya: can we see the yelling dude? DM: The room to the north of you also has also lost its ceiling, although a stairway has been built up to a wooden tower resting on the far wall. DM: The yelling is coming most loudly from past the fallen rocks Ilya: so if we went up there it is unlikely that the source of yelling would see us Ilya: can we see anyone else watching the hathc Ilya: hatch DM: Up on the roof? Ilya: ? DM: Oh, the hatch DM: No, although it looks like it's seen some activity, there's a firepit (currently not being used). Trip: I am a pretty tiny person DM: that is, the room with the hatch DM: So. Taranis: Well, it would seem that getting to the tower would be ideal Taranis: there is probably a watcher there DM: Hmm... Taranis: but it would give Elias a good vantage point to shoot (I think) and me as well... for my two spells left with any range Ilya: the question is, how can we get to the leader guy without alerting all of his guards Taranis: well... we probably can't Taranis: I mean, I've got two Sleeps Taranis: which will negate a decent number of guards, if we'v egot any luck DM: So... DM: it is currently 6:30 EST. I propose we pause here. Ilya: k DM: 2 weeks from now, I (and some of you) will be otherwise occupied. DM: So, I pose two possibilities. Trip: Well, that would be Christmas Day DM: quite Ilya: that's what he meant. DM: 1: will people be about on the 28th and/or 29th? Elias: not us DM: noted. Trip: um, I know. What about next Sunday? DM: possibility two, we shift things forward to next sunday Trip: I vote for option 2, if possible. Taranis: 28th/29th we are not here DM: Ok, well, I'll start up a forum thread and send out an email. Ilya: I'm fine with next week Elias: we'll be around next week DM: k. Well, if everyone signs off on it, then next week it is. DM: And with that, any questions or comments? Ilya: law of standard actions! DM: (and if not then g'night all) DM: You only get one per turn? Ilya: is that you singular or plural Ilya: no the law of standard actions is that the guys with the most of them win. Ilya: clearly DM: It's true Aleksei: Next week is good for me DM: (I should point out then, that the Stag Lord has 14-3 of them on his side) Ilya: yep Ilya: which is why we have to fight him alone Trip: No owlbear mayhem? Aleksei: We kill his dudes in small groups Aleksei: And then we kill him Elias: I guess not Elias: I was all about that Trip: aww Ilya: I'm all for that if we can FIND it Aleksei: Right Elias: logic would say, in the center building Elias: listen for the raging DM: Well… you showed up here close to nightfall, right? Trip: Logic would also say it's probably only going to attack us. DM: It's now night. DM: so... Trip: That's how these things work usually. DM: the hooting has started DM: and it's coming from beyond the rocks. DM: the hooting and the growling. Trip: Owlbears hoot, right? Ilya: o rly. Trip: How hilarious. Elias: well then when it tries to attack us, we run until we find the lord Elias: because odds are the underlings will run from a freed owlbear DM: Trip: um. Wow. Aleksei: It's a bear who is an owl Aleksei: The name is quite literally descriptive Aleksei: And not at all metaphorical Trip: From what I can see, that's a lot more bear than owl. Aleksei: Well it has feather Aleksei: s Trip: Although the feet are owly DM: Aye, that's not fur. DM:
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