<pre>
Aleksei: hi
DM: yo
DM: So who's actually here atm?
Aleksei: <-
Ilya: probably should have sent a reminder email
Ilya: fwiw
DM: Well, that's one victi… err, I mean player.
DM: >.>
DM: Yeah, I'll do so next time.
Taranis: Yo
Aleksei: I only know we're playing because I asked on HL
DM: ChrisG said he wasn't around today… ChrisR knows, and… I assume Erin is about?
Taranis: She's sitting right here
Aleksei: Exploiting information cascades for fun and profit
DM: Just going with the (information) flow
Elias: me
DM: aha.
Ilya: well
DM: And that's 4… ChrisR is probably still dealing with connecting to the internets.
DM: so...
Ilya: that's most of us
DM: let me start with a bit of a recap.
Aleksei: We found a lake!
Aleksei: On the lake is like a fort or something?
DM: Having followed the bandit hierarchy up two steps, the party has found themselves on the shore of Tuskwater Lake, outside a keep that seems to be inhabited by the bandit leader… a terrifying fellow who the bandits have referred to as the Stag Lord.
DM: What next?™
Aleksei: He wears druid tier 2 helmet
Ilya: Little did the party know that they are only Level !
Ilya: 1
Ilya: and are going to get their asses kicked
Aleksei: Yeah this guy has clearly killed Onyxia
Aleksei: So he must be a badass
Aleksei: So uh
Aleksei: I seem to recall that we found the keep to be difficult-to-sneak-into
Aleksei: Design-wise
Ilya: it was surrounded by a wall
Ilya: a palisade for that matter
Aleksei: Maybe we should
Ilya: and it had lookouts?
Ilya: I think?
Aleksei: Leave this alone for now
Ilya: You know I would agree, meta-game-wise
Ilya: but I can't think of a good reason to do so in character
Aleksei: I can't either.
Aleksei: Let's, um
Ilya: So
Taranis: Well
Ilya: my plan that I had last time
Aleksei: Let's try and bluff our way in
Ilya: was to walk right up
Ilya: and yes
Aleksei: Which I guess was the plan right
Ilya: bluff them
Aleksei: yeah
Ilya: So we have
Ilya: 1. this guy's so-called alcohol
Ilya: 2. the head of the woman who was supposed to bring it
<<< Aleksei has joined >>> <<< 02:08:19 PM >>>
Ilya: So we can say
Ilya: Here we brought you your shit
Ilya: No she's dead, sorry
Aleksei: "Adventurers killed her"
Aleksei: "We drove them off though"
DM: It's a palisade. Giant logs driven into the ground about 3-6 inches apart.
Ilya: yep
<<< Luxa has joined >>> <<< 02:10:04 PM >>>
Aleksei: Hi
DM: Excellent.
Ilya: so that's one more
Aleksei: Still name-change problems eh :p
DM: DM: Having followed the bandit hierarchy up two steps, the party has found themselves on the shore of Tuskwater Lake, outside a keep that seems to be inhabited by the bandit leader… a terrifying fellow who the bandits have referred to as the Stag Lord.
DM: DM: What next?™
<<< Luxa has left >>> <<< 02:10:37 PM >>>
Ilya: why the name change problem
DM: (I think she's trying to change it now)
Aleksei: What client
DM: Gloarbline
Ilya: it's the windows GLoarbline right?
Ilya: this shoul;d be easy
DM: Yeah
Ilya: I can make a diagram if need be
Aleksei: Yeah, options
Aleksei: hah
<<< Luxa has joined >>> <<< 02:11:32 PM >>>
Aleksei: Speaking of which, I tried to download windows Gloarbline the other day
Aleksei: Couldn't find it on the internet
Aleksei: Anyone have it?
<<< Sabin/Nightmare has joined >>> <<< 02:11:50 PM >>>
Luxa: grr still comes up as Luxa
Taranis: ian has it
Sabin/Nightma: I do
Aleksei: Ian can you put it in dropbox at some point
Sabin/Nightma: So wait, you went into options and changed your name?
Luxa: When I connected I used dues.ath.cx:1337
Sabin/Nightma: yeah it's there sandy I will give you the link
Aleksei: kthx
Sabin/Nightma: right Sabin/Nightma: no your name isn't controlled by the connection
Aleksei: Click on the options button
Sabin/Nightma: it's in your options Sabin/Nightma: hold on <<< Luxa is now known as Trip >>>
Aleksei: bam
Trip: duuuuuuuuuh
DM: \O/
DM: Ok.
DM: so.
Sabin/Nightma: woo
DM: DM: Having followed the bandit hierarchy up two steps, the party has found themselves on the shore of Tuskwater Lake, outside a keep that seems to be inhabited by the bandit leader… a terrifying fellow who the bandits have referred to as the Stag Lord.
DM: DM: What next?™
<<< Sabin/Nightmare has left >>> <<< 02:13:09 PM >>>
Aleksei: So
Aleksei: We were discussing how we'd walk up
Aleksei: And be like
Aleksei: Hi
Aleksei: Here's your alcohol
Ilya: Yep
DM: The keep is surrounded by a wall made of vertical wooden logs, about 3-6 inches apart. The main approach is a road heading north.
Aleksei: Now here's my question, k
Ilya: Bluff our way straight in
Aleksei: Suppose we do tha
Aleksei: t
Aleksei: And he's like
Ilya: Yeah?
Aleksei: Cool
Aleksei: Now go away
Aleksei: We're done here
Ilya: Then we slaughter them all.
Ilya: As far as I can tell
Aleksei: Well
Ilya: There's no way for them to accept our large boxes of booze
Ilya: without opening the door
Ilya: and us handing them
Ilya: So
Aleksei: It's not that I'm against going in there and fighting people
Aleksei: Totally not
Aleksei: But
DM: Your scouting of the area suggested that while the bandits had sentries, the sentries didn't seem interested in any approach to the keep other than the main one.
Aleksei: Maybe there are a lot of them
Aleksei: And then they kill us
Ilya: Then we will kill a lot of them!
Taranis: we're also short a bottle, you may note.
Ilya: meh
Aleksei: You're pretty confident of our abilities there Ilya
Ilya: I have nothing else to be confident in here
Aleksei: I mean I can only heal you so much
Aleksei: And then you will die
Ilya: Yeeeeah
Aleksei: Band-aid box will run out of band-aids
Ilya: well I don't have a better plan
DM: The scouting also noted about 3-4 sentries on the roof, and a bunch of movement on the ground level. No way to tell how many, but it's at least a dozen in total.
Aleksei: I think maybe we should do like this:
Aleksei: We go with the plan
Aleksei: But then if he's like, fine, now gtfo
DM: Let's also have one more perception check from everyone?
Aleksei: We just do that
Aleksei: And come back later
Ilya: /try -1;perception
*** DM rolls attempts for Ilya :
*** DM (perception) 1d20 < 19 = 19 > + 0 - 1 = 18
Taranis: How about we have a look at this place for a little while and try to judge how many people are here.
Aleksei: /try 3
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 19 = 19 > + 3 = 22
Taranis: /try 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 4 = 4 > + 2 = 6
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 7 = 7 > + 4 = 11
Aleksei: At least a dozen, it seems
Elias: /try 7
*** DM rolls attempts for Elias :
*** DM 1d20 < 9 = 9 > + 7 = 16
Elias: //I am paying attention just had to scan something in really quick
DM: Aleksei isn't sure, but he thinks he hears some sort of roaring sound… like a wild animal of some sort.
Aleksei: Guys there's roaring
Ilya: Coming from where
DM: inside the fort.
Taranis: If it looks like too many, we'll cut off some more of the supply by removing other bandit encampments
Ilya: hm
DM: a bear perhaps.
Ilya: We heard about them keeping a dude
Ilya: but not a bear
Ilya: WELL
Ilya: Clearly our scouting shows
Ilya: That we need a larger force
Ilya: to breach this place
DM: So… up to the gate?
Ilya: No fuck it let's run away.
Ilya: <_<
Ilya: right guys?
DM: (aaaaaaaw)
Aleksei: Bears are scary.
Elias: you know....he's probably a druid
Taranis: Any notion of how many people are in there?
Aleksei: A dozen :p
Elias: and he's angry because his booze is late
Elias: can we spike the booze? Knock out herbs or poison?
DM: Got any craft:poison?
Ilya: We don't actually know what this even does
DM: Knowledge (Herbalist)?
Elias: knowledge nature?
Taranis: is that even a knowledge?
Ilya: except that we've heard it makes this guy big and angry
DM: err, Profession(Herbalist)
Taranis: I have a +2 to all professions
Taranis: and usable untrained
Taranis: /try 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 13 = 13 > + 2 = 15
DM: Well, you might be able to find something appropriate out in the wilds.
DM: It probably wouldn't be especially potent.
DM: But mixed with the liquor it might have the desired effect.
Taranis: We're probably just as well off denying him his liquor
Elias: except this way he's distracted...either by the rage induced by liquor, or the drug
DM: Are you talking long term, btw?
DM: 'cause that'd be more than just herbs.
Elias: no I meant this particular case we have
Taranis: I thought he was enraged generally, and drank to deal with his rage
Elias: we deliver it spiked, then wait for things to calm down, sneak in, and kill him while he's drugged
DM: That's a fair assessment, yes.
Ilya: Yeah I forget what the deal was
Ilya: Well
Ilya: If we drug the leader
Ilya: that doesn't mean all his men will stop shooting us.
Taranis: But if we keep the leader from having his happy juice
Taranis: then things will go downhill
Elias: well that just a suggestion
Ilya: I like Taranis's plan
Elias: the next best option seemed to be forgetting everything and leaving
Taranis: Of course you do, it's a good plan :P
Ilya: >_>
DM: So… what do you do?
Ilya: should we um
Ilya: explore this hex?
Ilya: or something
DM: Is that your final answer?
Aleksei: So the plan is
Aleksei: To keep the alcohol?
Ilya: >:|
Ilya: Yeah.
Aleksei: And wait until this stag dude goes crazy?
Ilya: right
Ilya: and drives off all his men
Aleksei: And presumably that will make him easier to defeat?
Taranis: We may as well look around this area as part of getting a better feel for how many people they have here
Aleksei: I see
DM: ok
Aleksei: Ok sure
DM: Let's have a… Survival check.
Taranis: He will, perhaps, kill some of his men in his rage
Aleksei: I'm for that
DM: And a Perception check.
Ilya: since the dude we questioned implied
Aleksei: /try 3;perception
*** DM rolls attempts for Aleksei :
*** DM (perception) 1d20 < 11 = 11 > + 3 = 14
Elias: /try(survival)8
Taranis: also, we can try to remove his bandits on other trade routes
Ilya: that everyone was already scared of his rage
Ilya: right
Elias: /try8:survival
Ilya: go around exterminating bandits
Ilya: until he has no dudes
Elias: /try 8 survival
*** DM rolls attempts for Elias :
*** DM 1d20 < 17 = 17 > + 8 = 25
*** DM 1d20 < 5 = 5 > + 0 = 5
Ilya: (semicolon)
Trip: /try 0;uh
*** DM rolls attempts for Trip :
*** DM (uh) 1d20 < 14 = 14 > + 0 = 14
Elias: sigh
Ilya: /try -1;perception
*** DM rolls attempts for Ilya :
*** DM (perception) 1d20 < 20 = 20 > + 0 - 1 = 19
Elias: well that was for survival, that first one.
Taranis: /try 2;perception
*** DM rolls attempts for Taranis :
*** DM (perception) 1d20 < 13 = 13 > + 2 = 15
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 18 = 18 > + 4 = 22
Ilya: well if we get into combat
Ilya: I'm fucked
Ilya: with all these 20s I'm rolling now
Elias: /try 7;perception
*** DM rolls attempts for Elias :
*** DM (perception) 1d20 < 16 = 16 > + 7 = 23
DM: Ok, well, you manage to avoid being noticed from the fort while exploring the area.
DM: There's nothing of note, although you do manage to stumble onto a bandit patrol a mile or so away.
DM: They haven't noticed you.
DM: there are about 3 of them.
DM: -about
Taranis: About?
DM: There are 3 of them.
Elias: is one of them a midget?
Taranis: I say eliminate this patrol
Elias: then it would be 3 and a half
Ilya: Killt hem!
Ilya: We jump them
Aleksei: Yes.
DM: Ok. Do you want to play it out?
Ilya: Up to you
Ilya: You're the DM
Ilya: you tell us if we win trivially
Taranis: there are about 6 of us
Ilya: yep
Ilya: I'm well aware of how this SHOULD go.
Taranis: I mean they could probably just fall asleep and be owned
Ilya: But one of them could be a jumpdog.
DM: >.>
Elias: and I have totally forgotten up to this point that I have favored enemy, human >.>
DM: Well, the bandits aren't a problem, but the T-Rex is.
DM: err… I mean...
Ilya: ... you can do that?
Elias: I tame it!
Aleksei: A jumpdog?!
Aleksei: wtf is a jumpdog
Ilya: i thought only evil rangers
Taranis: I know what a blink dog is
Ilya: could take FE:themselves
Aleksei: Not in PF
Taranis: I think they dropped that stupid restriction
Ilya: oh.
DM: (not in PF)
Taranis: because it was dumb
Elias: I'm half-elf
Ilya: well GEE WHIZ ELIAS
Taranis: also that
Aleksei: Ah-HA
Taranis: clearly a good drow shouldn't learn to kill other drow (who are evil)
Elias: Humans were dicks to Elias when he was a kid ;)
DM: Having both surprise and an advantage in numbers you manage to take the relatively low-tier bandits down without trouble.
Taranis: (so were elves)
Aleksei: Humans were dicks to * when *.
Ilya: harsh
Taranis: Now we take their stuff
Taranis: and we interrogate them.
Ilya: yeah
DM: They don't have much in the way of stuff.
Ilya: They work for the stag man?
DM: Some armor, and each has a pair of daggers.
Elias: Yes well, Elias has some warped views on life
Taranis: How many are based in the fort, etc.
Taranis: like... 3x leather armor, 6x dagger?
DM: Yep
DM: and 20 silver.
DM: (between the lot of them)
Aleksei: Yeah we question them about the fort
<<< Bandit has joined >>> <<< 02:33:47 PM >>>
Aleksei: I intimidate them real hard
Bandit: Wh… what do you want?
Ilya: is that a thing you do?
Aleksei: /try 1;intimidate
*** DM rolls attempts for Aleksei :
*** DM (intimidate) 1d20 < 4 = 4 > + 1 = 5
Ilya: should I just give up on my social skill loadout :P
Aleksei: nope.
Ilya: /try 3;intimidate
*** DM rolls attempts for Ilya :
*** DM (intimidate) 1d20 < 6 = 6 > + 3 = 9
*** Bandit chuckles.
Ilya: wtb class for whome intimidate is a class skill :|
Elias: /try 5;intimidate
*** DM rolls attempts for Elias :
*** DM (intimidate) 1d20 < 2 = 2 > + 5 = 7
Bandit: What'd'ya want?
Bandit: If you're going to kill us, get it over with.
Ilya: >:|
Aleksei: Well we could
*** Ilya draws his sword
Aleksei: But if one of you tells us everything about your boss and his fort
Aleksei: Then we will let you go
<<< Bandit is now known as Bandits >>>
DM: Alright, well, let's have some diplomacy then
Ilya: The alternative is that I splatter your brains all over the forest.
Ilya: Your choice.
Aleksei: /try 1;diplomacy
*** DM rolls attempts for Aleksei :
*** DM (diplomacy) 1d20 < 5 = 5 > + 1 = 6
Ilya: /try 6;diplo
*** DM rolls attempts for Ilya :
*** DM (diplo) 1d20 < 11 = 11 > + 6 = 17
Aleksei: // siiiiigh
DM: I see… well, that's one way to be diplomatic...
Aleksei: He was being diplomatic!
Ilya: Very diplomatic.
Aleksei: We're offering them a fair trade
Ilya: My sword has a bonus to diplomacy.
Aleksei: Haha
Bandits: Ok, ok, what do you want to know?
*** Ilya sheathes the sword
Aleksei: How many people are in there with him?
*** Bandits calm down a little.
Ilya: How many men are stationed in that fort?
Bandits: Well, it varies, but usually about 14 of us, and the Stag Lord himself.
Ilya: And there are more patrols like yours as well?
Bandits: and… there's the old man.
<<< Bandit #2 has joined >>> <<< 02:39:16 PM >>> <<< Bandits is now known as Bandit #1 >>>
Bandit #1: Yeah, but…
Bandit #2: He's… well...
Bandit #1: He doesn't count, he never leaves that cellar.
Ilya: So 14 men.
<<< Bandit #3 has joined >>> <<< 02:40:05 PM >>>
Bandit #3: What about beaky?
Aleksei: What's a beaky
Bandit #1: I suppose, yeah… he's the boss's pet.
Ilya: ...
Ilya: Does he roar real loud?
Bandit #2: We caught him a week or two ago.
Taranis: And what type of creature is this Beaky?
Bandit #1: Yeah, can't sleep a wink at night.
Bandit #3: Boss doesn't seem to mind though.
Bandit #2: It's the weirdest thing… looks like a bear…
Bandit #2: but has the head of some kind of bird.
Aleksei: // ...
Ilya: ...
Bandit #3: What'd that wizard call it?
Aleksei: // let's gtfo immediately
Bandit #1: An owlbear
Taranis: That... wizard?
Bandit #3: Yeah, that's it.
Aleksei: They have a wizard too?
Ilya: You also have a wizard on your staff?
Bandit #2: Nah, some sod we killed off a little while ago.
Ilya: whew
Bandit #3: Seemed interested in Beaky though.
Ilya: //dude has a *pet* owlbear
Aleksei: // Question is
Aleksei: // Do any of US know wtf an owlbear is
Aleksei: // in-character.
DM: Well, let's roll up some K:Arcana
Taranis: which knowledge skill?
Elias: is it friendly towards your boss?
Taranis: /try 11
*** DM rolls attempts for Taranis :
*** DM 1d20 < 6 = 6 > + 11 = 17
Ilya: /try 1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 16 = 16 > + 1 = 17
Aleksei: // I mean it's a reasonable conclusion that anything with "bear" in the name is badass
Aleksei: // But, you know.
Bandit #3: Friendly? Hah.
Bandit #2: We keep it in a pen. Throw some horse or cow in every so often.
Elias: so it's wild.
Bandit #3: Boss doesn't want it killed for some reason.
Elias: and you can't control it
Ilya: //dark phoenix rises!
*** Bandit #3 shrugs.
DM: Both Taranis and Ilya are aware of what an owlbear is.
DM: And that it is a magical beast.
Ilya: and that it is big and tough and we would be fucked
Ilya: ?
DM: The result of perhaps some odd magical experiments gone horribly awry.
Taranis: So bear with bird head, scary
Elias: Hmmm....
DM: You know it's pretty nasty, and rather hard to kill.
Aleksei: Well it sounds like we can take these guys
DM: That is the extent of your knowledge.
Elias: We could let it out and let it run wild in the complex
Aleksei: Right
Ilya: Well the problem is
Ilya: while the number of men they have isn't huge or insurmountable
Ilya: it's that they have terrain advantage
Ilya: on the approach
Ilya: if we can get IN
Taranis: Yeah, getting in would be rough
Ilya: then that's great
Ilya: we probably win
Ilya: hm
Taranis: I say let them sweat some more
Aleksei: We do the bluff thing imo
Ilya: what would it take for us
Trip: (My uncle wanted a dancing owlbear for his act.) We assumed he was making it up.
Ilya: to circle around the back
Ilya: of the palisade
Ilya: and knock down one of the posts
Ilya: without them noticing
Ilya: you said the sentries were only concerned with the front entrance.
Taranis: it sounded like they didn't keep a good watch of anything but the main approach
Ilya: right.
Elias: there are other entrances, yeah
DM: Well, getting around back would be pretty easy, as I said, the sentries don't seem to be paying attention anywhere else.
Ilya: perhaps we deliver the booze up front
DM: Pulling a post off would be pretty noisy though.
Ilya: with like me and aleksei
Ilya: and then the rest of them like
Ilya: i dunno, we have a wizard
Ilya: could we burn it
Ilya: and then chop it down
Ilya: or something
Ilya: something to weaken it
Taranis: They would proabbyl notice the palisade catching fire.
Taranis: I mean I could set it on fire, that is easy.
Ilya: well we don't have ot let it spread
Taranis: (archers can do that too)
Aleksei: Ehh
Aleksei: Big standing logs
Taranis: I don't know how to control a fire at the moment
Aleksei: Don't catch on fire THAT easily
Aleksei: Like a fire arrow won't do it I bet.
DM: probably not.
DM: And it would take a bit of magic.
Ilya: we have some of that alchemical shit
Ilya: don't we?
DM: That would work.
Ilya: from the dude at Oleg's
Aleksei: We do
Elias: well we could have our noisy, non-stealthy companions up front providing a distraction and the not so noisy ones sneaking in the back to let the thing out.
DM: It would take a few rounds though.
Taranis: So we could, say, soak part of one log in oil, and the ones next to it in water... but that involves getting up there
Elias: or set it on fire....that works too
*** Aleksei has a flask of alchemist's fire
Taranis: (to try and ensure only one log burns)
Ilya: also if it spreads
Ilya: ray of frost?
Aleksei: Good point
DM: You can get to within 30 ft of the wall pretty easily.
DM: do you plan to throw from there?
Ilya: so after 30ft
Ilya: then what
Ilya: they get spotted?
Aleksei: I bet it's hard to miss a stationary log
DM: Well, then you lose cover.
Ilya: Are they watching the back?
Taranis: So we can very safely get to within 30 ft
Taranis: chance of being etected goes up after that, substantially
Ilya: well
DM: Not particularly well, but there's a glance every so often. What I mean is that there's no check required to get to within 30 ft. Closer requires stealth.
Ilya: we could set it on fire and then sneak in the front when they're distracted
Ilya: <_<
Ilya: silence means yes?
Taranis: well
Taranis: hmm
DM: speak now.
Taranis: If they spot a fire they're going to go put it out.. and they're going to spot a fire
Ilya: right
Ilya: //brb door
Taranis: So we start a fire, and then go in through... where?
Taranis: they won't open the gate
DM: as you're discussing this...
*** Bandit #1 snickers.
Elias: What are you snickering about?
Bandit #1: Nothing
Elias: Really, what are you gaining by being silent?
Elias: what's so funny?
Bandit #1: Just picturing Auchs try to put out that fire. I'm not sure what would do more damage to the wall, the fire or him.
*** Bandit #2 chuckles at that.
Aleksei: I think the idea was
Taranis: Auchs?
Aleksei: We burn down a log
Aleksei: And go in through there.
Ilya: i was saying we go up to the gate with the stuff, THEN set shit on fire
Ilya: and then force our way in
Bandit #3: Big guy. One of the boss's lieutenants.
Aleksei: Or burn it a bit, then like, knock it down
Ilya: and force them to deal with both us
Ilya: and the fire
Ilya: OR that, yes
Ilya: but that requires stealth
Ilya: and then when the thing is down
Ilya: they will notice
Ilya: so that's not a great idea
Bandit #2: Not the brightest peg, but he's right nasty if you take his dolls.
Elias: his.....dolls?
Bandit #1: Some knights and dragons.
Taranis: (also, we would have to put someone on starting the fire; though that's a good role today for our missing dwarf)
Aleksei: Or Elias
Aleksei: He has good aim
Aleksei: I should hope
Elias: Your boss keeps a wild owlbear, is a raging lunatic unless sauced, and his lieutenant plays with dolls.
Aleksei: Alchemist's fire pewpew
Ilya: right, that's what I was thinking
Aleksei: Yeah why do you work for this guy
Bandit #2: Pays well.
Bandit #3: Get to set your own hours.
*** Ilya looks at the 20 silver between the lot of them
*** Ilya looks back at the bandits
Ilya: Pays Well, huh
Bandit #1: And we get to travel.
Ilya: :|
*** Bandit #2 shrugs.
Bandit #2: We're coming back from Pitaxe.
Taranis: Pitaxe?
Bandit #3: A hell of a good time was had by all.
*** Bandit #3 grins.
Bandit #2: A city a ways west of here.
Ilya: Where's that?
Elias: There are cities out here?
Ilya: And what sort of good time did you have.
Bandit #2: The kind that leaves us with only a handful of silver each.
Bandit #3: Took our horses too.
Aleksei: We've heard about Pitaxe
DM: err…
DM: sorry, misread a thing.
Aleksei: // Right on the rumors page
DM: s/pitaxe/Restov
Aleksei: Oh well then
Aleksei: That's different
Aleksei: Also that's east
Aleksei: Northeast!
Ilya: yeah I'm confused
DM: Aye. Pitaxe is about a month west.
Aleksei: So wait what.
DM: But I misread this here thing, they were in Restov.
Aleksei: k.
Ilya: It makes me sad that they were not immediately arrested and hung in Restov.
Ilya: damn sneaky bandits
Aleksei: Yeah but I guess that's what we're here for, right?
Taranis: // I think if we put our missing dwarf on setting the wall on fire... we can give this a try
Aleksei: Well first of all
Aleksei: Let's let these guys go
Aleksei: So they don't sit here listening to us plan
DM: Standard "If I see you again" deal?
Aleksei: Yes
Aleksei: Totally
Aleksei: If we see you guys being bandits again
Taranis: // Let them go? They already heard some of it
DM: They nod furiously and run off.
Aleksei: Ilya will kill you with his sword
Elias: also if you warn your boss
Aleksei: Yep
Elias: or any of your friends
Aleksei: Same deal
Aleksei: Sword
Aleksei: Right to the face
<<< Bandit #1 has left >>> <<< 03:08:15 PM >>> <<< Bandit #3 has left >>> <<< 03:08:16 PM >>>
Aleksei: Or other part of the anatomy which you are fond of
Elias: They're going to warn the fort
<<< Bandit #2 has left >>> <<< 03:08:30 PM >>>
Aleksei: Think so?
DM: Well, they're heading North.
Aleksei: See, no worries
*** Elias shrugs
Elias: I'm just surprised we let them go
Elias: I thought we were charged with cleaning up trash like them out here.
Aleksei: Well we have to give people a chance to become better!
Aleksei: And like, repent
Taranis: We have some forgiving people here.
Taranis: So, if we're going to approach this fort openly...
Taranis: How do we convince them that we're bandits?
Taranis: We don't look like any of the bandits
Ilya: But we don't not look like bandits either.
Taranis: My point is... as far as we've seen
Taranis: there have been no bandit wizards
Taranis: or heavily armored bandits
Ilya: the bandits are not wearing uniforms
Ilya: or anything
Aleksei: And neither are we
*** Aleksei is dressed like some sort of explorer or traveler
*** Aleksei and definitely not a cleric
*** Aleksei hides his holy symbol
Taranis: Well, we can try it
Ilya: well
DM: ok
Ilya: aleksei is wearing armor though
Ilya: right
DM: So, front door, eh?
Ilya: so that's really one count against us
Ilya: the rest of us
Taranis: Keep me in the back, throw something over Aleksei's armor
Aleksei: Chainmail
Aleksei: But under my stuff
Taranis: have our dwarf monk, who is not here, circle around back with the alchemist's fire.
DM: ok
Ilya: you mean our half-elf ranger
Ilya: with dex and BAB
Aleksei: I have like a traveling cloak over it
Aleksei: And whatnot
Taranis: Who then what, shoots people over the wall?
Aleksei: What? no
Taranis: When she can't see anything?
Ilya: no, shoots the wall with fire
Aleksei: He throws the alchemist's fire
Aleksei: At the wall
Taranis: yes
Taranis: and after that?
Elias: low light vision only
Ilya: waits for the chaos to start
Elias: not dark visino
Taranis: Spends half the fight moving around to join us?
Aleksei: Sure
Taranis: shoots people he can't see?
Aleksei: No
Taranis: I'm trying to take advantage of Granger not being here
Elias: so I'm just shooting a random wall?
Ilya: I can see that
Elias: or log on the wall?
Elias: is that what is going on with this plan?
Taranis: Does anyone have his sheet, for example?
Ilya: but he's a worse candidate to be back there
Ilya: ok whatever
Ilya: let's have the monk do it
DM: Ok.
Aleksei: It's probably hard to miss.
DM: Well, it should be pretty easy.
DM: so.
Ilya: shouldn't you be able to see the sentries
DM: the rest of you walk up front.
Ilya: from back there
Aleksei: When we go in we're going to try to free the owlbear right
Aleksei: So that it goes on a rampage
Ilya: I mean that sounds like A goal
Aleksei: Sure
Ilya: maybe not all of the goal
Elias: it depends on if low light vision will grant that or if it's too dark
Taranis: Well if we're in there, we want the owlbear locked up
Aleksei: No not all, just an instrumental goal
Taranis: so we can let it out, and get clear
Taranis: or *not* let it out, and stay in there
Aleksei: What time of day is it
Elias: I assumed we were doing this at night
Elias: for the best cover
DM: Well, by this point, late afternoon.
DM: You've spent most of the day exploring.
Ilya: this plan doesn't particularly rely on cover
DM: /try 8
*** DM rolls attempts for DM :
*** DM 1d20 < 3 = 3 > + 8 = 11
DM: mmm. indeed
DM: So… up front eh?
Elias: o....kay
Taranis: I guess we put the most bandit-looking people in front as we walk up?
Elias: then I doesn't matter who sets the fire
DM: You get up to the gate.
Elias: but for simplicity sake sure, the monk's doing it
Ilya: We have the monk set the fire because his player is not here
DM: (btw, how are you timing it?)
Elias: yes yes, I get that
DM: (He's setting the fire after you get in?)
Ilya: :|
Ilya: no
DM: (Before?)
Ilya: he's setting the fire
Ilya: while we talk at the gate
DM: Ah, ok, so about simultaneous.
Ilya: so that during the conversation
Ilya: they're like
Ilya: OH SHIT FIRE
DM: Right.
Ilya: and we can take advantage of that
DM: Ok, well, you get up to the gate.
Taranis: He should be able to tell when they open the gate
DM: Let's have a perception check?
DM: (from everyone)
Taranis: /try 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 16 = 16 > + 2 = 18
Ilya: /try -1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 8 = 8 > + 0 - 1 = 7
Elias: /try 7
*** DM rolls attempts for Elias :
*** DM 1d20 < 13 = 13 > + 7 = 20
DM: mmhmm, ok
<<< Bandit has joined >>> <<< 03:20:39 PM >>>
*** Bandit calls out to you from the other side of the gate.
Bandit: Who goes there?
Ilya: hold on
Ilya: explain this gate to me
Ilya: constructionwise
Aleksei: /try 3;perception
*** DM rolls attempts for Aleksei :
*** DM (perception) 1d20 < 15 = 15 > + 3 = 18
Bandit: Let's see here.
Ilya: //oliver?
Aleksei: // he's looking
Ilya: //ok
Aleksei: // I think
Ilya: //you think
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 7 = 7 > + 4 = 11
DM: It's basicaly a pair of giant wooden doors that seem to slide, rather than open.
DM: err, -pair.
Ilya: solid wood?
DM: Wooden planks held together.
DM: Like a giant table placed across the entryway.
Taranis: single wooden door that slides... embedded in the wall or just on the inside?
Ilya: right, so they can't see us through the door
DM: Single wooden door that slides l/r
DM: No, but they can see you through the cracks in the walls to either side of it.
Taranis: They don't have a good view, but they can see us
Ilya: k
*** Aleksei takes the initiative
Aleksei: We have the boss's stuff!
Ilya: We're here to deliver this here booze.
Bandit: The boss's stuff?
*** Aleksei grabs a bottle of it and holds it up
Bandit: Oh… that… yeah. What's the password?
Aleksei: >_>
Ilya: We don't know.
DM: About this time, there's a bit of a commotion on the other side of the fort.
Aleksei: Our leader got killed.
Aleksei: She knew the password, and didn't tell us.
DM: You hear the sounds of… fighting or something?
Ilya: Only one of us knew the password, but she was taken down by some... adventurers.
Bandit: She was? Someone managed to kill Kressle?
Ilya: Yeah.
Ilya: We got them in the end though.
Aleksei: They were tough though.
Ilya: She wore them down.
DM: The commotion gets louder, you can hear people moving up stairs.
Ilya: Killed most of em.
Bandit: Hold up… sounds like someone's been stupid enough to walk behind the fort. This'll be worth a chuckle.
Ilya: :|
Aleksei: Hey let us in first.
Bandit: I'll check with the boss.
Ilya: Come on, we've been riding for a long while now.
Ilya: Just let us take a load off here.
Ilya: /convince
DM: Bluff
Ilya: /try 2
*** DM rolls attempts for Ilya :
*** DM 1d20 < 8 = 8 > + 2 = 10
Bandit: Hey, Akiros! Buncha men here say they have the boss's booze. They say some adventurers got Kressle, so they don't know the password.
<<< Bandit #2 has joined >>> <<< 03:29:34 PM >>>
DM: You hear someone approaching the wall.
*** Bandit #2 peeks out through the slits in the wall.
*** Bandit #2 sizes you up.
DM: roll me a sense motive.
Ilya: /try -1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 15 = 15 > + 0 - 1 = 14
Aleksei: /try 3
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 12 = 12 > + 3 = 15
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 5 = 5 > + 0 = 5
Elias: /roll -1
*** DM rolls dice for Elias: 0 - 1 = -1
Elias: /try -1
*** DM rolls attempts for Elias :
*** DM 1d20 < 1 = 1 > + 0 - 1 = 0
Elias: I think we fail
Ilya: 15 might be good enough?
Elias: oh wait...no, two people don't fail
*** Aleksei wisdomflex
DM: Well, Aleksei is pretty sure that he sees through your patently obvious lies.
*** Aleksei whispers
Taranis: not all of it is lies
Aleksei: Guys I don't think they're buying it.
Elias: le sigh
Aleksei: Maybe we want to be ready for them to attack us?
Elias: we're sitting ducks
*** Ilya is always ready
DM: More to the point, he's pretty sure that he doesn't believe that you are bandits.
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 7 = 7 > + 4 = 11
DM: yet,
Bandit #2: Boss'll be pissed if he doesn't get his booze. Let em in.
*** Ilya smirks at Aleksei
Taranis: // Time to get attacked then
DM: Ok.
Elias: as soon as they disappear from the wall and are no longer looking at us, I ready an attack
Trip: shold have taken ranks in disguise when I had the chance
DM: The gate slides to the side.
DM: Before you stands the ruins of a two-story building.
Taranis: // One would think they'd repair their home a bit better
DM: On top of the centuries-old ruins, some additions have been made, several walkways and sentry towers have been erected amidst the crumbling second story.
DM: Most of the area is empty, although you can hear a bit of a commotion from what sounds like the far side of the ruin.
DM: Feet running on the wooden platforms.
DM: People talking and laughing.
DM: Every so often you hear a bow twang followed by a bunch of jeering.
Ilya: //wonder if we got our monk killed
Taranis: // Sorry Granger, I may have gotten your ass killed
DM: What you do not hear is fire.
Ilya: //tons of traps I bet
Taranis: // I mean, if this plan was concocted under false expectations...
Taranis: // traps would make sense
Elias: sigh
Bandit #2: Go, get the boss.
Aleksei: Now the question is
Bandit #2: He'll want to know his shipment is here.
Bandit: Ok.
*** Bandit runs off.
Aleksei: How many dudes are in our immediate vicinity
Aleksei: And in our line of sight
DM: two.
Aleksei: Let's get 'em
DM: actually, make that three, there's one in the sentry tower directly above you
Aleksei: k
Aleksei: Let's get 'em.
*** Bandit is running off, are you going to do something about it?
Ilya: Yeah
Ilya: that seems to be the best of ideas
Ilya: Our plan clearly failed, time for plan B
DM: Ok, let's have some initiative.
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 13 = 13 > + 0 = 13
DM: and...
Aleksei: /try 0
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 13 = 13 > + 0 = 13
DM: http://hugin.xthemage.net/hugin/?instance=kingmaker
Elias: /try 4
*** DM rolls attempts for Elias :
*** DM 1d20 < 9 = 9 > + 4 = 13
Taranis: just came in the gate at the north?
Ilya: /try 1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 9 = 9 > + 1 = 10
DM: The grey lines are all stone.
DM: The brown lines are wood
DM: and the really thin lines are 2nd story
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 18 = 18 > + 4 = 22
<<< Bandit is now known as Bandits >>>
Trip: gulp
Aleksei: What are the circles
Bandits: /try 5
*** DM rolls attempts for Bandits :
*** DM 1d20 < 14 = 14 > + 5 = 19
Bandit #2: /try 1
*** DM rolls attempts for Bandit #2 :
*** DM 1d20 < 20 = 20 > + 1 = 21
DM: The circles are all pillars.
DM: Except the ones in row 4
DM: those are barrels
Aleksei: k.
Aleksei: Well, I guess we'll see what happens
Taranis: Ok stop putting yourselves behind the scrawny wizard.
DM: ok
DM: Well, Bandit #1 is turning to go South
DM: Trip is up.
Trip: um...
Trip: Are they expecting to be attacked?
DM: Nope.
DM: You've got your sneak attack on this.
Ilya: they're also very flatfooted
Trip: sneak sneak sneak whap
DM: Indeed.
DM: roll it
Trip: /try 2 2;dual axe
*** DM rolls attempts for Trip :
*** DM 1d20 < 2 = 2 > + 2 = 4
*** DM (dual) 1d20 < 12 = 12 > + 2 = 14
*** DM 1d20 < 15 = 15 > + 0 = 15
Ilya: yeah spaces don't work like that
Ilya: it's /try modifier;name modifier;name
Ilya: spaces indicate a new roll
DM: Hmm...
DM: Are you throwing them?
Trip: no...
Ilya: you can only get one attack then
DM: Can only take one of the two attacks then.
Trip: I thought it was +2 if using two axes
Trip: woops sorry!
Trip: /try 4;oneaxe
*** DM rolls attempts for Trip :
*** DM (oneaxe) 1d20 < 18 = 18 > + 4 = 22
DM: Well, that's a hit.
DM: roll it with sneak
Trip: /roll 2d6
*** DM rolls dice for Trip: 2d6 < 3 2 = 5 > = 5
DM: Not enough to take him down, but he looks quite surprised.
DM: The bandits is up.
Taranis: // despite them clearly realizing we were not banits... he is not too bright, eh?
Trip: Hi there
*** Bandit #2 looks at you and frowns.
Bandit #2: I hope you know what you're doing.
Ilya: //i am rather convinced we don't
Trip: I hope so too
Ilya: // <_<
Trip: //me three
*** Bandit #2 quickdraws his longsword and swings at the bandit next to him.
Trip: What?
Bandit #2: /try 10
*** DM rolls attempts for Bandit #2 :
*** DM 1d20 < 20 = 20 > + 10 = 30
Ilya: I'm confused now!
Aleksei: // what
Ilya: //I think we attacked the wrong one!
DM: Bandit #2's last sentence was addressed at you.
Trip: //I DIDN"T KNOW THERE WAS A WRONG ONE!
Ilya: //neither did I!!
Aleksei: #1 is the one we attacked?
Aleksei: Right?
DM: #1 was the one you attacked, yes
Ilya: ok then
Aleksei: Then we attacked the correct one
Aleksei: Clearly
DM: #2 just finished him off.
Ilya: right
Ilya: hotness
Ilya: no one knows why this happened!
Aleksei: // See, NOW I know what we're doing
*** Ilya is taken aback
Aleksei: // Though Aleksei is even more confused
Ilya: //you do?
*** Bandit #2 pulls something silver off his neck and throws it to the ground.
Trip: Shiny!
Bandit #2: You… are here to kill him, aren't you?
Elias: What in the 7 Blighted Hells just happened here?
Ilya: Yes.
*** Bandit #2 scowls.
Aleksei: We totally are
Trip: either before or after a booze delivery. we're not picky.
Bandit #2: You might want to be quick about it. Your friend will either be running away right now, or dead.
Taranis: I prefer before; thoose bottles looked interesting.
Ilya: So then let's go
Ilya: quickly
*** Bandits #3 is up.
*** Bandits sees what's going on and looks down in disbelief.
Trip: Go as in run away? No argument from me!
Bandits: INVADERS!
*** Bandits pulls out his bow and fires at Trip.
Bandits: /try 2
*** DM rolls attempts for Bandits :
*** DM 1d20 < 11 = 11 > + 2 = 13
Trip: Dodged
DM: You hear people reacting further in the structure.
Bandit #2: Kill that one fast!
DM: Elias is up
Elias: question, are they all humans?
DM: Yep
DM: You have not seen any owlbears around yet.
Elias: I shoot the one Bandit #2 indicated
DM: Although sounds suggest that there might be one further inside the structure.
DM: ok, that'd be #3
Elias: /try 7
*** DM rolls attempts for Elias :
*** DM 1d20 < 11 = 11 > + 7 = 18
DM: hit
Elias: /roll 1d8+2
*** DM rolls dice for Elias: 1d8 < 1 = 1 > + 2 = 3
DM: but not a kill, yet.
Elias: well my dice suck
DM: Taranis
Taranis: hmm
Ilya: imo finish that guy off
Ilya: with something small
Ilya: like a cantrip
Taranis: hmm... d3+1? we can try that
DM: (he's not all that wounded)
Ilya: ok then more than a cantrip i guess
Taranis: I was aiming for ear-piercing scream
Taranis: that should have me in Close range given the height
*** Taranis Ear-Piercing Scream
Taranis: Fort, DC 16
Bandits: /try 3
*** DM rolls attempts for Bandits :
*** DM 1d20 < 6 = 6 > + 3 = 9
DM: nope
Taranis: /roll 1d6+1
*** DM rolls dice for Taranis: 1d6 < 5 = 5 > + 1 = 6
Aleksei: +daze!
*** Bandits staggered.
Taranis: also dazed.
Taranis: for 1 round
Aleksei: // uhh
Aleksei: // Hugin is doing weird shit :/
Aleksei: // Trip and Taranis are glued to the upper edge of the window
DM: Weird how?
Aleksei: // and not to the game board
Aleksei: // what squares should they be in?
Taranis: fine for me, reload
Aleksei: I did reload
Taranis: row 0, cols 12 & 14
DM: row 0, 13 and 15
Taranis: yeah, that
Aleksei: I can't even select or move them
Aleksei: : Aleksei: Trying Firefox...
DM: Ok
DM: Well, Aleksei is up at the same time as Taranis.
*** Trip wiggles
Aleksei: Same deal in Firefox.
Ilya: i am not having any such problem
Aleksei: Now it's Elias too
Elias: I just moved my guy
Ilya: oh wait
Ilya: yep
Ilya: there it is
Ilya: it happened when I panned the map
Aleksei: right
Taranis: try scaling to 75% too...
Ilya: they're in the right columns
Ilya: but stuck to the top of the window
Ilya: top of the grid
Ilya: I should say
Ilya: not the window
Taranis: probably a bug with being on row 0 then
DM: wtf...
DM: sigh
Taranis: I'd say just move past us and be done
Taranis: or check out the pendant mr #2 dropped
DM: oh, I know what that is...
DM: ok
DM: so, Aleksei is up
Ilya: i moved my mini into row 2 and it's fine
Aleksei: So
Aleksei: I'm up, eh
Aleksei: Bandit #3 is still up?
Aleksei: Is anyone wounded?
DM: Just Bandit #3
Aleksei: mmk
Aleksei: I...
DM: (Ok, their minis should be unpinned for now)
DM: (muttermutterjsonmutter)
DM: #3 is still up, but staggered
<<< Aleksei has joined >>> <<< 04:12:49 PM >>> <<< Aleksei has joined >>> <<< 04:12:53 PM >>>
DM: You… crash
Aleksei: Nah, just DC
Aleksei: Anyway
Aleksei: I walk up to the dude
Aleksei: And ILW
Aleksei: Conc:
Ilya: he is in a tower
Taranis: he is on a tower
DM: The dude who's in a tower.
Aleksei: Ohh
Aleksei: Shit
Aleksei: k
Aleksei: Fine then
Aleksei: Command: Approach
Aleksei: Will DC 14
Ilya: dude
Ilya: he's fazed
Aleksei: oh.
Taranis: dazed.
Aleksei: Hmm
Ilya: typo.
Ilya: just ignore him
Aleksei: In that case, I delay.
Ilya: I'll shoot him on my turn
DM: ok
DM: Ilya
*** Ilya draws and notches bow
*** Ilya fires
DM: roll it
Ilya: /try 2
*** DM rolls attempts for Ilya :
*** DM 1d20 < 12 = 12 > + 2 = 14
DM: a hit, and he's down.
*** Bandit #2 is up.
*** Bandit #2 mutters.
Ilya: So what's your deal?
Bandit #2: I'm sick of working for this drunk tyrant… and all his toadies.
Ilya: The first bandit with any sense I've run into so far.
Aleksei: Great, you can help us take him down
Ilya: Can you tell us where to go from here?
Aleksei: // This is exactly what I thought it was
Ilya: //yep
Aleksei: // A Teal'c situation
Bandit #2: Well, there'll be more of them soon.
Ilya: hah
Ilya: All the more reason to get out of the open.
Bandit #2: You… did have a plan, right?
*** Bandit #2 frowns.
Elias: at one point we had several plans
Aleksei: Sure we had a plan
Ilya: Well our plan involved them being more distracted by the fire than they seem to be...
*** Bandit #2 points.
Aleksei: Seems to be going pretty well so far
Ilya: So plan B... Kill everything.
Aleksei: So it was a good plan I guess
*** Bandit #2 picks up the silver amulet he threw down.
Taranis: // Your plan sucks, I'm switching sides again.
Ilya: //lol
Bandit #2: Ok, look, you'll never kill them all… not if you fight as well as it looks like you do.
Ilya: D:
Taranis: // That looke pretty well to me :P
Aleksei: Yeah
Elias: I'm still all about letting that owlbear out
Aleksei: Hey wait
Elias: and letting him do the work
Bandit #2: Too late to hide.
Ilya: We heard he has a bet owlbear
*** Bandit #2 points.
Ilya: We were going to set it loose
<<< Aleksei has left >>> <<< 04:19:40 PM >>>
*** Bandit #2 thinks.
Ilya: pet*
Bandit #2: They'll be coming that way.
Ilya: //what's ghe pointing at
Ilya: //ah
Bandit #2: Ok, look, if you want to do something, we'll need to get you out of sight.
Ilya: Sounds good.
*** Taranis looks aroun
Bandit #2: Go that way. (he points southeast). There's a wooden grate.
Bandit #2: Get into the cellar, and maybe you'll escape notice.
<<< Aleksei has left >>> <<< 04:21:21 PM >>>
Ilya: //the cellar eh
Ilya: //thats where the crazy old man is
Bandit #2: watch out for … well… the old man
Bandit #2: go
Bandit #2: now
Elias: we go
DM: Trip
*** Ilya goes
DM: k
Trip: Hope it's not a trip
Trip: trick. I'm a trip.
Trip: stealth mode ON
DM: as promised, 17,10 contains a trap door leading into the cellar.
Trip: It's a TRAP...door.
Taranis: sure, let's go there; anyone stealthy want to try and let the owlbear loose? I suppose we'd need to know where it is
DM: You get in there just in the nick of time.
DM: shortly thereafter, you hear the sound of someone very angry yelling very loudly.
Trip: Um, I might have enough stealth and dex to access the cage.
Ilya: we need to find the cage first.
Taranis: true enough... no idea where that is sadly
Ilya: So
Ilya: We're in the cellar
Ilya: Let's poke around
Aleksei: What do we see
*** Aleksei Light!
*** Aleksei Detect Magic also
DM: The entrance has been drawn atat 30,2
DM: the arrow indicates "up" on the stairs leading down into the cellar.
DM: And now that y'all are down there, let's have some perception.
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 6 = 6 > + 4 = 10
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 17 = 17 > + 0 = 17
Aleksei: /try 3
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 12 = 12 > + 3 = 15
Ilya: /try -1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 16 = 16 > + 0 - 1 = 15
DM: mmm
<<< Bandits has left >>> <<< 04:27:25 PM >>> <<< Bandit #2 has left >>> <<< 04:27:26 PM >>>
DM: indeed
Elias: /try 7
*** DM rolls attempts for Elias :
*** DM 1d20 < 10 = 10 > + 7 = 17
DM: Well, the place seems quite empty
DM: You hear a skittering sound now and again, some dripping here and there.
DM: I assume you have a wizardly light source?
DM: (or some other kind)
Aleksei: *** Aleksei Light!
Aleksei: *** Aleksei Detect Magic also
DM: or a priestly one
DM: detect magic, eh?
Trip: Aleksei is a glow in the dark band-aid box
DM: Well then.
Taranis: I mean, I can add more light too
DM: Mostly nothing, but you note some residual traces magic in one of the walls.
Aleksei: Yes I cast Light on my holy symbol, which is a sparkly butterfly, and now it's a glowing sparkly butterfly.
Aleksei: TRACE MAGIC EH
DM: *traces of
Aleksei: Guys these walls are SLIGHTLY MAGICAL.
Ilya: What, all of them?
DM: Place yourselves, if you would.
DM: Just the one in 34,3
*** Aleksei points
DM: in square
Ilya: walks over to it
*** Ilya walks over to it
Ilya: This one?
Aleksei: Looks like.
<<< A Voice has joined >>> <<< 04:31:46 PM >>>
A Voice: You're not supposed to be here.
A Voice: He'll be mad if he sees you here.
Ilya: Yeah well neither are you!
*** Ilya doesn't like disembodied voices
A Voice: I've always been here. But you...
Aleksei: Who are you?
Ilya: Forget that, where are you?!
*** Ilya looking around
DM: You keep looking around.
Trip: I keep an eye out for traps and such.
DM: As you do, you note that in a corner of the lower right chamber is a pile of furs.
DM: Looks like the bedding of some animal.
Trip: Is there a crazy man in the pile of furs?
A Voice: He'll yell… I don't like it when he yells.
Ilya: Are you... the old man we've heard about?
Taranis: crap... hope the owlbear isn't down here
*** A Voice cackles.
A Voice: I think he'd want me to punish you. I'm a good boy.
DM: You hear the sounds of spellcasting, roll a spellcraft.
Aleksei: /try 4
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 18 = 18 > + 4 = 22
DM: Good enough.
Taranis: /try 9
*** DM rolls attempts for Taranis :
*** DM 1d20 < 8 = 8 > + 9 = 17
DM: Summon Nature's Ally III
Ilya: 3?
DM: 3
Ilya: :|
Aleksei: : Aleksei: Guys he is summoning a big thing
Aleksei: Some sort of animal
Aleksei: Maybe a bear, I don't know
*** Ilya prods the magical wall
Aleksei: Hey um person we don't know, you don't have to fight us!
Aleksei: We're good guys.
Trip: We want to prevent him from yelling anymore
Aleksei: Also, we're going to kill the bandit leader, and then he won't yell at you
A Voice: Oh, but I do. I'm a good boy, I keep this place safe.
A Voice: NO!
*** Ilya rolls his eyes
Ilya: You don't try to negotiate with crazy.
Trip: // You might not have wanted to explicitly say we're out to kill the bandit leader.
Trip: Can you try to distract crazy?
*** Ilya prodding the magical wall to see if it is possibly illusionary
Elias: //do we even know where this guy is standing?
Taranis: Well, on the plus side, maybe the big thing is too big to follow us up the stairs?
Ilya: When you can't see them? Probably not.
Elias: //and the magical wall does nothign?
Elias: //or is he the magical wall? I'm confused
*** Ilya prodding it with his greatsword
DM: Swirls of magical vapour rise up and recede, leaving in their wake a human-sized ant.
Ilya: so I assume my prodding of the wall is irrelevant.
DM: The wall is quite there.
Ilya: k
DM: Let's have us some initiative.
Elias: great
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 6 = 6 > + 0 = 6
Ilya: /try 1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 18 = 18 > + 1 = 19
Elias: /try 4
*** DM rolls attempts for Elias :
*** DM 1d20 < 6 = 6 > + 4 = 10
Aleksei: /try 0
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 19 = 19 > + 0 = 19
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 10 = 10 > + 4 = 14
A Voice: /try 4
*** DM rolls attempts for A Voice :
*** DM 1d20 < 6 = 6 > + 4 = 10
DM: err, that was at a -1
DM: so… 5
DM: which means… Ilya is up
Trip: It would be nice if the ant moved into the open a bit more...
Ilya: i kill the fuck out of this ant.
DM: well, roll it.
Ilya: I was deciding positioning
Ilya: /try 4
*** DM rolls attempts for Ilya :
*** DM 1d20 < 19 = 19 > + 4 = 23
Ilya: /try 4;confirm
*** DM rolls attempts for Ilya :
*** DM (confirm) 1d20 < 19 = 19 > + 4 = 23
DM: a crit
Ilya: /roll 4d6+14
*** DM rolls dice for Ilya: 4d6 < 1 5 1 4 = 11 > + 14 = 25
DM: ...
DM: right then
Ilya: the fuck
Ilya: killed
Ilya: out of.
Trip: O.O
Elias: niiiiice
Ilya: is it dead?
DM: with that… yep
Trip: Looks squashed
DM: cloven in half.
*** Ilya cleaves the giant bug in half with a single overhead swing
Ilya: Got anything else?!
DM: Well, it would seem so.
DM: roll a spellcraft
Aleksei: /try 4
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 5 = 5 > + 4 = 9
Taranis: // stupid cantrips not getting bonus spells prepared
Taranis: /try 9
*** DM rolls attempts for Taranis :
*** DM 1d20 < 10 = 10 > + 9 = 19
DM: (the voice continued to chant)
DM: 19, perfectly enough
Trip: What now?
DM: Summon Swarm this time.
Ilya: ...
Ilya: :|
DM: But let's also have a perception check from Ilya
DM: now that he's standing there.
Ilya: /try -1
*** DM rolls attempts for Ilya :
*** DM 1d20 < 8 = 8 > + 0 - 1 = 7
Ilya: Now that ile of furs you mentioned was over in this corner
Ilya: right?
DM: well, the chanting is definitely coming from this room.
Ilya: Ok.
Ilya: He's in here!
Ilya: I can't move any more because I took a 5ft step.
Ilya: so
Ilya: someone go check it out
DM: Aleksei is up
Aleksei: Where?
Aleksei: Oh
*** Ilya points
*** Aleksei moves like so
*** Aleksei looks
*** Aleksei sees?
DM: Perception
Aleksei: /try 3
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 1 = 1 > + 3 = 4
Ilya: :|
DM: Seems to be coming from everywhere in the room.
Taranis: is that room at least illuminated?
DM: it is now
*** Aleksei light :p
*** Aleksei readies an action to touch something if it approaches him
DM: k
Ilya: he's a lightbulb bandaid box
DM: Trip!
DM: Trip?
Ilya: TRIIIIP!!
Ilya: ~ Game Over ~
Ilya: -> Continue
Ilya: *gunshot*
Trip: uh
Aleksei: I'm a doctor, not a lightbulb!
Ilya: no one here played Metal Gear Solid I guess
Elias: I did
Elias: I laughed
Taranis: Nope, nobody, ever.
Ilya: whew
Trip: What? You just want perception?
DM: Trip is up.
Trip: /try 4;nothingtofight
*** DM rolls attempts for Trip :
*** DM (nothingtofight) 1d20 < 11 = 11 > + 4 = 15
Taranis: there is something somewhere casting spells at us
DM: That's perception, eh?
Taranis: Ilya seems convinced that something is in the room where the bandaids just went
Trip: okay
DM: well, Trip has apparently read the book of standard creepy voice clichés
DM: and looks up
Ilya: and then I found it in french!
Ilya: http://www.youtube.com/watch?v=lOJZ4OJxUCQ&feature=related
Trip: and I see....
Aleksei: Anonymous1
Aleksei: !
DM: There, on the ceiling, is a withered old husk of a man wearing only tattered rags.
Taranis: // So I realized something today when I was working because people named Jonathan are incompetent
Ilya: rofl this is my new favorite
Ilya: http://www.youtube.com/watch?NR=1&feature=endscreen&v=fDDwEUdcJ8w
Taranis: // What I realized is the reason Bloomberg is a good place to work
Taranis: // It's our firm number, you see
Aleksei: // which is what
DM: So...
Taranis: // it's OVER NINE THOUSAND!
Aleksei: // lol
Ilya: // ...
Taranis: (specifically, 9001)
Aleksei: Shoot him
DM: So, Trip, do you want to do anything with this information?
Aleksei: SHOOT HIIIIM
Taranis: well, throw things at him, whatever
Trip: I think at this point all I can do is move closer... so I shall.
Ilya: How high up is the ceiling?
DM: 15 ft. He's 5ft away from being reachable from the floor.
DM: And that would be 30 ft away.
DM: from trip
DM: or 10 ft now
Taranis: close enough to throw an axe at him
DM: Roll it if you want.
DM: (Elias will be next)
Trip: Why not
Trip: /try 2
*** DM rolls attempts for Trip :
*** DM 1d20 < 19 = 19 > + 2 = 21
DM: (4, isn't it?)
DM: either way, it's a hit
Trip: well, 4-2 since it's thrown
DM: it's -2 for 15-20 ft
Trip: Jeepers, it worked.
DM: no sneak attack, but I believe that has a chance of disrupting the summon.
Trip: /roll 1d6
*** DM rolls dice for Trip: 1d6 < 3 = 3 > = 3
Ilya: disrupting that would be great.
<<< A Voice is now known as Old Man >>>
Taranis: he definitely has to roll concentration
Ilya: I do not want to deal with a swarm.
Trip: axe smack!
Trip: Hey you! Stalactite!
DM: Hmm...
DM: let's see here
DM: that's a DC 15 check
Old Man: /try 11
*** DM rolls attempts for Old Man :
*** DM 1d20 < 8 = 8 > + 11 = 19
DM: nope, he keeps it
Aleksei: Well Taranis can try
Taranis: so can Elias
Elias: I move there and shoot the guy
Elias: is he human?
DM: Yep
Elias: /try 7
*** DM rolls attempts for Elias :
*** DM 1d20 < 11 = 11 > + 7 = 18
DM: A hit
Elias: /roll 1d8+2
*** DM rolls dice for Elias: 1d8 < 5 = 5 > + 2 = 7
DM: Indeed, he's hurt… but from the looks of it, he's seen a lot worse.
DM: still..
Taranis: another concentration check though
Elias: is his casting disrupted?
DM: That's DC… 19
Old Man: /try 11
*** DM rolls attempts for Old Man :
*** DM 1d20 < 13 = 13 > + 11 = 24
Ilya: >:|
<<< Trip has left >>> <<< 05:05:28 PM >>>
DM: Taranis is up!
Ilya: hm... summons warm is L2?
DM: Yep
Taranis: Sleep will take too long and likely fail...
Ilya: got more of that shout
Ilya: ?
Taranis: so it's magic missile or ear-piercing scream
Ilya: go for the ear piercing scream
Taranis: let's do the scream
Taranis: I do need to move, sec
Taranis: DC 16 Fort
Old Man: /try 5
*** DM rolls attempts for Old Man :
*** DM 1d20 < 20 = 20 > + 5 = 25
Taranis: right
Ilya: :|
Taranis: /roll 16+1
*** DM rolls dice for Taranis: 16 + 1 = 17
Taranis: err.
Taranis: /roll 1d6+1
*** DM rolls dice for Taranis: 1d6 < 6 = 6 > + 1 = 7
Taranis: half that
Ilya: not bad though
DM: so… 3
Taranis: 3 more damage and I guess he could fail a DC 15 technically
Old Man: /try 11
*** DM rolls attempts for Old Man :
*** DM 1d20 < 4 = 4 > + 11 = 15
Ilya: :|
*** Old Man finishes casting.
Old Man: let's see.
<<< Trip has joined >>> <<< 05:09:08 PM >>>
Trip: hi?
Ilya: hi.
DM: have some poisonous spiders.
Taranis: here comes a swarm we have no way to hurt?
Ilya: correct.
DM: magic works on it.
Ilya: does this look like a magic heavy party to you
Aleksei: But not single-target magic
Elias: I thought only area of effect spells worked
Aleksei: Of any sort
DM: Hmm… indeed, aoe.
Ilya: right.
Elias: so yeah
Elias: we're hosed
Ilya: hoooosed
Taranis: right, like the AoE we do not have
Aleksei: It's ok
Aleksei: We can hit it
Aleksei: With weapons
Ilya: nope
Ilya: spiders
Elias: uh huh
Elias: with arrows
Aleksei: Are they Diminutive
Elias: right
Ilya: diminuitivie.
DM: >.>
Aleksei: Darn
Ilya: you betcha.
DM: did I say spiders? I meant rats
Taranis: I know *some* types of swarms can be hurt with weapons... I bet this isn't one
Ilya: oh well
Ilya: then we win!
Aleksei: Rats are different!
Aleksei: Ilya can hit rats with his sword
Ilya: I sure can.
Aleksei: .
DM: So...
Ilya: //actually if aleksei has more alchemical shit
Trip: So are these rats hittable or not?
Ilya: //it might have been able to kill spiders
DM: That brings us to…
Ilya: They are.
*** Old Man shapeshifts.
*** Old Man continues to hang onto the ceiling, but is now in the form of a wolverine.
Aleksei: I have no such shit
Aleksei: I had a single vial of alch fire
DM: So...
Ilya: oh well
DM: That brings us to...
DM: Ilya
Ilya: die rats die!
Ilya: yarr
Ilya: /try 4
*** DM rolls attempts for Ilya :
*** DM 1d20 < 15 = 15 > + 4 = 19
DM: You hit some rats.
Ilya: /roll 2d6+7
*** DM rolls dice for Ilya: 2d6 < 2 3 = 5 > + 7 = 12
DM: The swarm takes half that
DM: Aleksei!
Aleksei: Is the swarm on me
Aleksei: Do I need to roll vs. distraction
DM: Oh, yes, almost forgot
Aleksei: /try 3;fort
*** DM rolls attempts for Aleksei :
*** DM (fort) 1d20 < 14 = 14 > + 3 = 17
DM: Everyone but Trip and Ilya...
*** Aleksei steps out
DM: roll me a fort save
Elias: /try 3
*** DM rolls attempts for Elias :
*** DM 1d20 < 13 = 13 > + 3 = 16
Taranis: /try 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 10 = 10 > + 2 = 12
DM: and take...
Old Man: /roll 1d6
*** DM rolls dice for Old Man: 1d6 < 1 = 1 > = 1
Old Man: that much damage
DM: as rats gnaw at you
*** Aleksei casts at the old man
Aleksei: Command: Drop!
Aleksei: Will DC 14
Ilya: that's going to fail so bad
DM: Was that the fort save vs distraction?
DM: if so, roll another one.
Aleksei: Another one?
Aleksei: For what
DM: Ah, nm
Aleksei: k
DM: no nausea
Ilya: for getting hit by the rats I assume
Aleksei: That is not how that works
Ilya: they have a thing
Aleksei: Anyway the dude needs to roll a save
DM: distration is a CL check
DM: Right.
Old Man: /try 10
*** DM rolls attempts for Old Man :
*** DM 1d20 < 3 = 3 > + 10 = 13
Aleksei: It's a... CL check?
Ilya: wow.
Aleksei: How can it be a CL check
Ilya: I can't believe that worked
Aleksei: Some people don't have CLs
Old Man: Swarms possess the distraction universal monster rule. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level).
Aleksei: No no
Aleksei: I stepped out
Old Man: Using skills that involve patience and concentration requires a DC 20 Will save.
Ilya: Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
Ilya:
Ilya:
Aleksei: Before I cast
Taranis: so they have no general distraction
Taranis: no nausea/etc. for being in the swarm
Aleksei: Oh
Aleksei: Wow
Aleksei: That's... a nerf?
DM: yeah
Aleksei: Wow
Taranis: (they are a low-level swarm, also)
Ilya: that's the distraction ability
Aleksei: Swarms are a joke then
DM: Ok
Ilya: but rats do have a disease
Aleksei: meh.
Ilya: on injury
DM: So… that brings us to...
Aleksei: Dude drops
Aleksei: Immediately
Ilya: which is what I thought the fort save was for
*** DM he lets go and lands.
*** Old Man does so.
Aleksei: And is prone
DM: quite
Ilya: oh i see
Trip: yay
Ilya: distraction is a fort dc 12 or get nauseated.
DM: which brings us to… Trip
Ilya: then in addition to that
Ilya: casting in a swarm requires concentration
Trip: So is the swarm disappaiting?
DM: oh… this is in addition?
Ilya: yep.
DM: in that case, everyone roll me up a 2nd fort save
DM: (everyone in the swarm)
Ilya: was the first one for the disease?
DM: yes
Ilya: gotcha
Taranis: /try 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 12 = 12 > + 2 = 14
Elias: /try 3
Trip: /try 2
*** DM rolls attempts for Elias :
*** DM 1d20 < 16 = 16 > + 3 = 19
*** DM rolls attempts for Trip :
*** DM 1d20 < 2 = 2 > + 2 = 4
Ilya: well I suppose this speaks to Sandy's complaints about the Universal Monster Rules.
DM: Trip… is nauseated.
DM: err
DM: yes
Ilya: all it says in the entry is:
Ilya: Special Attacks disease, distraction (DC 12)
Ilya: which doesn't tell you what it actually does
Ilya: but the link does.
Ilya: so
Ilya: yeah.
DM: err, trip would be nauseated if she was in the swarm
Ilya: don't roll if you're not in the swarm!
DM: Ilya is the third one who was in the swarm
Ilya: nope
DM: err
DM: Aleksei
Ilya: aleksei, taranis, elias
DM: While he does that, Trip is up
Ilya: are the people who took damage, had to save vs disease, and had to save vs distraction
Ilya: in no particular order
DM: took 1 damage, saved vs disease, and (excepting Aleksei, who has yet to roll) saved vs distraction
Ilya: so note
Ilya: dude is prone
DM: Assuming Aleksei doesn't fail his fort save.
Ilya: ah.
Ilya: true.
Ilya: where'd he go.
DM: Aleksei!!! Trip!!!
Ilya: SNAAAAKE!!!
Trip: Guess I attack the swarm...
Ilya: dun dun DUN
Trip: Since the old man is prone
DM: can easily hit him too.
Ilya: prone is a good time to attack
Ilya: -4 ac penalty against melee attacks
Aleksei: // Sorry, had to help my mom with a thing
Aleksei: So
Trip: I thought we considered that poor sportsmanship.
Aleksei: What's up?
DM: Roll a fort save
Ilya: DM: took 1 damage, saved vs disease, and (excepting Aleksei, who has yet to roll) saved vs distraction
Ilya:
Trip: This party is confusing.
Aleksei: Oh, no
Aleksei: I'm not there
Aleksei: I'm there
Aleksei: I forgot to move my mini when I 5ft stepped
Ilya: you are now
DM: Yes, but you only rolled 1 save earlier.
Ilya: but at the start of your turn
Aleksei: No no
Ilya: you were there
Aleksei: What?
Aleksei: No
Trip: Fine. I attack the fallen crazy man.
Ilya: no?
Aleksei: I got hit once
Aleksei: I rolled a save once
DM: Yes.
Ilya: yes
DM: You should have rolled twice
Ilya: now roll another one.
DM: disease and distraction
Ilya: for the other fort save requiring ability
Ilya: that the swarm has
Aleksei: ???
Ilya: just do it
Aleksei: Distraction is only casting, I thought you said
Taranis: he was wrong
Aleksei: Oh
Ilya: hje was wrmng
Ilya: I can't type.
Aleksei: /try 3;fort
*** DM rolls attempts for Aleksei :
*** DM (fort) 1d20 < 10 = 10 > + 3 = 13
Ilya: you win!
Trip: /try 4
*** DM rolls attempts for Trip :
*** DM 1d20 < 15 = 15 > + 4 = 19
Ilya: moving on
DM: success, the man is still prone, and now being hacked at by an axe.
DM: (since he's 5 ft away on the ground, you can 5ft step and get your two attacks in if you want)
Trip: I feel kinda guilty. But he did send rats.
Ilya: (she'd have to pick up or draw her other weapon?)
DM: True
Trip: That was my thought.
Ilya: you thought right
DM: (if you're moving, you can also move to flank)
Trip: And the one hit, why risk it.
DM: at any rate, roll it.
DM: hmm, nm, Aleksei isn't threatening.
DM: what with being a box of bandaids and all.
Aleksei: Nope, not threatening
Ilya: it's true
Ilya: HE HAS NO HANDS
Aleksei: None whatsoever
Trip: Is it normal or extra damage if prone?
Aleksei: The old man is still a wolverine right
DM: Normal
Aleksei: It's + to hit
Aleksei: +4
DM: He is indeed still a wolverine
Trip: /roll 1d6+4
*** DM rolls dice for Trip: 1d6 < 6 = 6 > + 4 = 10
DM: (just hit)
DM: (just to hit)
Taranis: still 6 damage
DM: quite
Trip: right. Sorry.
DM: ok
DM: And a move action left.
Trip: Guess I'll help someone flank
Trip: And done
DM: ok
DM: Elias
Elias: yeah nI'm thinking
Elias: I can't really hit the wolverine on the floor
Elias: and arrows can't hurt swarms
DM: (Taranis next up)
DM: They deal half damage to rats.
Elias: I guess I'll shoot the swarm then
Elias: nothign else I can do
Elias: /try 5
*** DM rolls attempts for Elias :
*** DM 1d20 < 2 = 2 > + 5 = 7
DM: Not much luck there.
DM: Taranis!
Taranis: move out
Taranis: and... for lack of anything better, Ray of Frost
DM: at?
Taranis: thw swarm
Taranis: it's not a great shot but it's better than nothing
Ilya: does that work?
DM: k
DM: It… does not.
Taranis: well then
Ilya: I'm thinking no
Aleksei: It does not
Aleksei: AoE or melee weapons
Taranis: if I move less I can try to hit the wolverine
DM: k
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 8 = 8 > + 0 = 8
Taranis: and I miss miserably anyway
Ilya: no
Ilya: i mean
Ilya: yes
Ilya: you do
DM: ok...
*** Old Man is up
Ilya: :x
*** Old Man gets to his 4 feet
*** Old Man growls at the cleric in front of him and bites.
Trip: Aww, he's like a giant skunky dog
Trip: Be nice to our heal-bot!
Old Man: /try 5
*** DM rolls attempts for Old Man :
*** DM 1d20 < 16 = 16 > + 5 = 21
Old Man: (assuming that's a hit….)
Old Man: /roll 1d6+1
*** DM rolls dice for Old Man: 1d6 < 6 = 6 > + 1 = 7
DM: and… the swarm moves to that nice cluster of folk over there.
DM: /roll 1d6
*** DM rolls dice for DM: 1d6 < 4 = 4 > = 4
Taranis: yeah... I didn't want to be in that cluster
DM: who take 4
DM: And roll 2 fort saves.
Taranis: /try 2 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 12 = 12 > + 2 = 14
*** DM 1d20 < 16 = 16 > + 2 = 18
DM: That's… Elias, Taranis and Ilya
Ilya: /try 4;disease 4;distraction
*** DM rolls attempts for Ilya :
*** DM (disease) 1d20 < 10 = 10 > + 4 = 14
*** DM (distraction) 1d20 < 10 = 10 > + 4 = 14
Ilya: \o/
Elias: /try 3 3
*** DM rolls attempts for Elias :
*** DM 1d20 < 13 = 13 > + 3 = 16
*** DM 1d20 < 17 = 17 > + 3 = 20
DM: successes all around.
DM: Ilya's up!
Aleksei: Why are you guys moving out there?
Aleksei: Out of curiosity
Ilya: ?
Taranis: well I didn't want to stand next to a wolverine
Ilya: oh
Ilya: i see
Taranis: Ilya hasn't moved yet
Ilya: yeah next to him is probably the safest place.
Ilya: hm
Ilya: I'll take an attack at the swarm
Ilya: /try 4
*** DM rolls attempts for Ilya :
*** DM 1d20 < 13 = 13 > + 4 = 17
Ilya: /roll 2d6+7
*** DM rolls dice for Ilya: 2d6 < 1 4 = 5 > + 7 = 12
Ilya: not quite
DM: a hit and some damage.
Ilya: and then
Ilya: I'll go over here
DM: it's stilll intact
Ilya: yeah just a bit more
Ilya: should disperse it
DM: WHich brings us to Aleksei
*** Aleksei the Power of Desna!
*** Aleksei touches the guy
Aleksei: /try 1;touch
*** DM rolls attempts for Aleksei :
*** DM (touch) 1d20 < 4 = 4 > + 1 = 5
Aleksei: argh
Aleksei: every fucking time
Ilya: the power of desna is fickle
*** Aleksei is at least threatening now
DM: quite
DM: ok
DM: Trip!
Aleksei: mmm
Aleksei: also
*** Aleksei 5fts
Aleksei: like that
DM: k
DM: Trip is up
Aleksei: step to flank imo
DM: Trip is flanking atm
DM: err, can step to do so.
Trip: pull out another axe
DM: a move action
Trip: Can I reach the thrown axe not as a move?
DM: Don't you have 4 axes in total?
Taranis: no way to get a weapon out without a move action
DM: or 5 or somesuch?
Trip: 3
DM: Ah, yeah… that. Not without the quick draw feat
Taranis: the thrown axe is probably one of the masterworks though
Trip: So I pull out #3 and whack with #2
Trip: Oh yeah I had 3 normal ones
DM: k
Trip: Wait, how does masterwork differ from normal?
DM: +1 to hit
DM: and… not throwable
DM: that is to say, those were hand axes, and not throwing ones.
Trip: Well I didn't throw that one initially then.
Trip: /try 5+2
*** DM rolls attempts for Trip :
*** DM 1d20 < 2 = 2 > + 5 + 2 = 9
DM: Desna's luck must be contageous
DM: Elias!
DM: The swarm's a little bit away from dispersing…
Ilya: get lucky!
DM: The wolverine is hanging in there.
Elias: fiver and shoot
Elias: /try 5;swarm
*** DM rolls attempts for Elias :
*** DM (swarm) 1d20 < 5 = 5 > + 5 = 10
Elias: nope
DM: Sadly not
Ilya: lol fiver
DM: Taranis!
Taranis: move over there
Taranis: and... well, I've got nothing useful
DM: aw, no clusters
Taranis: Yes I wonder why :P
Ilya: :P
DM: wolverine's on his feet now
Taranis: I guess I may as well try to ray of frost the wolverine
Taranis: only have to worry about the fire into melee thing
DM: True
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 10 = 10 > + 0 = 10
Taranis: yep, I miss
DM: quite
Taranis: I prepared for lots of people, not a druid and his swarm
*** Old Man turns to bite at the dude who whacked his ant.
*** Old Man also 5fts
Old Man: /try 5;claw 5;claw 5;bite
*** DM rolls attempts for Old Man :
*** DM (claw) 1d20 < 1 = 1 > + 5 = 6
*** DM (claw) 1d20 < 18 = 18 > + 5 = 23
*** DM (bite) 1d20 < 4 = 4 > + 5 = 9
Old Man: /roll 1d6+1
*** DM rolls dice for Old Man: 1d6 < 4 = 4 > + 1 = 5
Ilya: one hit
*** Ilya has seen better days
DM: Ilya's up!
Ilya: not to try and ruin my own shit
Ilya: but
Ilya: rat swarm chills?
DM: Oh, right
Old Man: /roll 1d6
*** DM rolls dice for Old Man: 1d6 < 1 = 1 > = 1
DM: Elias takes 1 and rolls up some saves. The rats seem to like him.
*** Ilya swings wildly at Old Man Ouchies
Ilya: hm
Ilya: who thinks this guy is worth blowing Smite on
Elias: /try 2 2
*** DM rolls attempts for Elias :
*** DM 1d20 < 6 = 6 > + 2 = 8
*** DM 1d20 < 8 = 8 > + 2 = 10
DM: Elias feels a little ill, and will be nauseated on his round.
Ilya: he's not particularly injured, right?
Taranis: 5/11, looks like
Taranis: I'm at 3/8
Ilya: fff
Ilya: never mind, I'd better take out this swarm
*** Ilya attacks it
Ilya: /try 4
*** DM rolls attempts for Ilya :
*** DM 1d20 < 10 = 10 > + 4 = 14
Ilya: /roll 2d6+7
DM: just barely a hit
*** DM rolls dice for Ilya: 2d6 < 4 1 = 5 > + 7 = 12
DM: wow… 3 perfectly average damage rolls in a row.
Ilya: yeeeeah
DM: Anyhow, that's enough to dissipate the swarm
Ilya: well no
Ilya: avg of 2d6 is 7
Ilya: perfectly below average
DM: err…
DM: perfectly equal
Ilya: yes.
DM: ok
Ilya: also I think I should take a 5ft step back...
DM: Anything else?
Ilya: since I am low on the hit points
Aleksei: Should I heal.
Taranis: hell, 2 of the 3 were even 1 & 4
Aleksei: Who's wounded?
Taranis: probably
Ilya: yes
Ilya: everyone
DM: Aleksei's up next
Aleksei: k
*** Aleksei bandaid
Aleksei: /roll 1d6
*** DM rolls dice for Aleksei: 1d6 < 6 = 6 > = 6
Ilya: nice
DM: That's everyone?
Ilya: looks like a channel
Aleksei: yes
Aleksei: all allies
Ilya: all not-bad-guys
DM: ok
DM: Trip's next
Trip: Well, I have two weapons out now.
Ilya: so i thinkt hat channel fixed elias and taranis up
DM: Yup
Taranis: yep, both at full
Trip: /try 3 3
*** DM rolls attempts for Trip :
*** DM 1d20 < 8 = 8 > + 3 = 11
*** DM 1d20 < 20 = 20 > + 3 = 23
Ilya: threat?!?!
Taranis: now this druid needs to be removed
Ilya: :o
DM: that is a threat
DM: roll another attack
Trip: Single weapon?
Ilya: for the one threat
Ilya: so 1
Trip: /try 1
*** DM rolls attempts for Trip :
*** DM 1d20 < 5 = 5 > + 1 = 6
Ilya: at the same attack bonus...
Trip: /try 3
*** DM rolls attempts for Trip :
*** DM 1d20 < 15 = 15 > + 3 = 18
Ilya: <_<
Trip: yay?
Ilya: >_>
Trip: Why is Ilya looking sneaky?
Ilya: he is contemplating the DM's decision tree
DM: I suppose she's been rerolling all the misnumbered dice all night.
DM: ok, fine.
DM: that's a crit
Ilya: \o/
Trip: Of course I am.
DM: so… that's… one of the masterwork hand axes, which do 3x damage on a crit.
Ilya: killlll it
Trip: oh that's lovely
Trip: roll/ 3d6
Trip: /roll 3d6
*** DM rolls dice for Trip: 3d6 < 6 2 6 = 14 > = 14
DM: Well, the wolverine is still up
DM: Elias!
DM: is nauseated
DM: err
DM: no he isn't
DM: since he's not starting his turn in a swarm
Ilya: that's not how it works.
Ilya: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.
Ilya:
Ilya:
Taranis: i'm pretty sure he was nauseated by the swarm moving into his space and his failing the save
DM: ah, I see
Ilya: correct.
Taranis: he won't be further nauseated
DM: ok, nauseated then
Ilya: for 1 round.
Taranis: but this round he is
Ilya: right.
DM: But can move.
DM: Taranis is next
Elias: no action
Taranis: move and fail at ray of frost some more
Taranis: /try 0
*** DM rolls attempts for Taranis :
*** DM 1d20 < 19 = 19 > + 0 = 19
Taranis: on that could conceivably hit
DM: Oh, wait a minute
DM: Your last attack roll was a 9, right?
DM: that was touch?
Ilya: was a 10...
Taranis: it was an effective 6
Taranis: due to melee
Taranis: this is a 15 touch
DM: ah, right
DM: ok
DM: that's a hit
Taranis: /roll 1d3+1
*** DM rolls dice for Taranis: 1d3 < 1 = 1 > + 1 = 2
Taranis: woo, 2 damage
DM: well, funny thing.
DM: he had 1 hp
Ilya: \o/
Ilya: we're the best
*** Old Man reverts to his original form, a withered old man.
Aleksei: Whew
Aleksei: We won!
DM: he looks like he's seen better days.
*** Ilya sighs heavily
Aleksei: ... so who the heck was this guy anyway?
Ilya: This must be the old man we were told about.
DM: Let's have a healing check.
Ilya: Insane, probably some sort of druid.
Taranis: holy crap that little thing finished him?
Trip: Good question.
Aleksei: /try 7
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 3 = 3 > + 7 = 10
Aleksei: ;heal
DM: Well, you can't tell much, but it's fairly obvious that he's been beaten.
DM: A lot, and recently.
Ilya: I guess the big boss guy kept him as some sort of deranged pet.
Ilya: //... by us?
Trip: heehee
DM: Nonlethal damage.
Trip: Not sure you needed a check for that.
Aleksei: So I guess the boss guy beat him?
Aleksei: Man he is really evil
Trip: Well, we beat him worse.
Aleksei: Hitting an old guy
Aleksei: Yeah but
Ilya: Yeah, we need to go find this guy.
Aleksei: He started it!
Ilya: And end him.
Aleksei: Totally.
Aleksei: But
Trip: Agreed. Still not sure how.
Aleksei: I am out of heals for multiple people
Ilya: only 1 per day?
Aleksei: // this is the same day
Aleksei: // isn't it
Ilya: //as what
Aleksei: // as when we fought bandits last time?
Aleksei: // no?
Taranis: hell no
Ilya: nope
Taranis: it is like 4 days later
Ilya: not even a little
Aleksei: Oh ok then
Trip: We had a long walk.
Aleksei: Then we're good
Aleksei: Let's go
Ilya: So
Ilya: What we need to do is
Ilya: figure out if there's a way up and out of this place
DM: The battle at the ford was May 2
Ilya: I'm guessing the wall radiating magic is a part of it
Ilya: Can we try to figure out what spell that is?
*** Ilya looks at mages
DM: It is currently… May 9
Taranis: we've got the original way out
*** Aleksei thinks
Ilya: We do, but
*** Aleksei Int check
Taranis: it was more we had to hide down here than we had to never go out there again
Aleksei: /try 0
*** DM rolls attempts for Aleksei :
*** DM 1d20 < 1 = 1 > + 0 = 1
DM: Roll me a spellcraft
*** Aleksei nope
Ilya: I assume this is connected to the top with something other than the hatch
Taranis: /try 9
*** DM rolls attempts for Taranis :
*** DM 1d20 < 8 = 8 > + 9 = 17
Aleksei: /try 4;spellcraft
*** DM rolls attempts for Aleksei :
*** DM (spellcraft) 1d20 < 20 = 20 > + 4 = 24
Taranis: (I'm guessing the treasure is hidden here)
Aleksei: // I'm just going to note, ooc, that I have failed to remember a bit of info
Aleksei: // that I think would be relevant
Aleksei: // no comment on what it is
DM: Let's see.
Ilya: //you realize that players don't proc their own int checks right.
Ilya: // :P
Aleksei: // lol proc
DM: Aleksei recognizes the effect as that of Meld into Stone
Ilya: //the word is valid
Aleksei: // well look, it's a legitimate thing
Aleksei: Oh
Ilya: //I don't agree, but whatever.
Aleksei: So is the wall STILL radiating?
DM: no
Aleksei: Ah
Ilya: ok
Ilya: so that's not useful
Aleksei: So he was melt into the wall
Ilya: any other exits?
Aleksei: melded.
Ilya: search plox
*** Aleksei is bad at searching
Aleksei: or wait
Aleksei: It's Perception now isn't it
Taranis: yes
*** Aleksei searches
Ilya: so search as a skill is gone?
Taranis: /try 2
*** DM rolls attempts for Taranis :
*** DM 1d20 < 5 = 5 > + 2 = 7
Taranis: yes
Aleksei: yep
Ilya: :|
Aleksei: /try 3;perception
*** DM rolls attempts for Aleksei :
*** DM (perception) 1d20 < 12 = 12 > + 3 = 15
DM: No other exits.
Aleksei: No Exit™.
Taranis: yeah I see why but I kinda like the distinction between search & spot/listen
DM: Your search does turn up a lot of lewts...
Aleksei: woo lewts
DM: but most of it is mundane, and hard to carry. A quick estimate values most of it at about 10k, but much of that is a mix of assorted mundane equipment.
Ilya: So we leave that here.
Taranis: so a lot of stuff for later
Ilya: right
Taranis: anything pings detect magic?
DM: nope
DM: as before
Ilya: I guess we should take a peek outside the hatch?
Taranis: any smaller things of relatively high value?
Taranis: any supplies of use to us? more food, say?
Ilya: masterwork weaponry?
DM: No food or masterwork gear.
DM: There's some coins...
DM: Let's say you can grab 500gp worth easily
Aleksei: Cool
DM: So...
DM: You go to the hatch.
*** Ilya peeks out
Taranis: well I guess we can come back with a wagon at some oint
DM: That voice that was yelling and screaming earlier...
DM: Well, it's still yelling, but rather than yelling at people, it sounds like the person is getting quite drunk.
Taranis: i guess we left the booze
Ilya: we did.
Ilya: also our horses.
DM: I assumed you did… it's not like you were bringing the horses down here.
Ilya: yep
DM: So...
DM: here's the deal.
DM: the hatch is at 17,10
Ilya: the brown square right
DM: Yep
DM: This room has no ceiling.
Taranis: so we can come up from there at, essentially, any time
DM: It's clearly caved in.
Trip: squiggles!
Trip: right?
DM: Aye. It looks like most of those rocks were pushed there after the fact to clear the area.
DM: What's left of the ceiling starts about halfway pastthat rock pile
DM: Someone thin might be able to squeeze in between the rocks and the ceiling, and you could easily climb up onto the roof.
Ilya: can we see the yelling dude?
DM: The room to the north of you also has also lost its ceiling, although a stairway has been built up to a wooden tower resting on the far wall.
DM: The yelling is coming most loudly from past the fallen rocks
Ilya: so if we went up there it is unlikely that the source of yelling would see us
Ilya: can we see anyone else watching the hathc
Ilya: hatch
DM: Up on the roof?
Ilya: ?
DM: Oh, the hatch
DM: No, although it looks like it's seen some activity, there's a firepit (currently not being used).
Trip: I am a pretty tiny person
DM: that is, the room with the hatch
DM: So.
Taranis: Well, it would seem that getting to the tower would be ideal
Taranis: there is probably a watcher there
DM: Hmm...
Taranis: but it would give Elias a good vantage point to shoot (I think) and me as well... for my two spells left with any range
Ilya: the question is, how can we get to the leader guy without alerting all of his guards
Taranis: well... we probably can't
Taranis: I mean, I've got two Sleeps
Taranis: which will negate a decent number of guards, if we'v egot any luck
DM: So...
DM: it is currently 6:30 EST. I propose we pause here.
Ilya: k
DM: 2 weeks from now, I (and some of you) will be otherwise occupied.
DM: So, I pose two possibilities.
Trip: Well, that would be Christmas Day
DM: quite
Ilya: that's what he meant.
DM: 1: will people be about on the 28th and/or 29th?
Elias: not us
DM: noted.
Trip: um, I know. What about next Sunday?
DM: possibility two, we shift things forward to next sunday
Trip: I vote for option 2, if possible.
Taranis: 28th/29th we are not here
DM: Ok, well, I'll start up a forum thread and send out an email.
Ilya: I'm fine with next week
Elias: we'll be around next week
DM: k. Well, if everyone signs off on it, then next week it is.
DM: And with that, any questions or comments?
Ilya: law of standard actions!
DM: (and if not then g'night all)
DM: You only get one per turn?
Ilya: is that you singular or plural
Ilya: no the law of standard actions is that the guys with the most of them win.
Ilya: clearly
DM: It's true
Aleksei: Next week is good for me
DM: (I should point out then, that the Stag Lord has 14-3 of them on his side)
Ilya: yep
Ilya: which is why we have to fight him alone
Trip: No owlbear mayhem?
Aleksei: We kill his dudes in small groups
Aleksei: And then we kill him
Elias: I guess not
Elias: I was all about that
Trip: aww
Ilya: I'm all for that if we can FIND it
Aleksei: Right
Elias: logic would say, in the center building
Elias: listen for the raging
DM: Well… you showed up here close to nightfall, right?
Trip: Logic would also say it's probably only going to attack us.
DM: It's now night.
DM: so...
Trip: That's how these things work usually.
DM: the hooting has started
DM: and it's coming from beyond the rocks.
DM: the hooting and the growling.
Trip: Owlbears hoot, right?
Ilya: o rly.
Trip: How hilarious.
Elias: well then when it tries to attack us, we run until we find the lord
Elias: because odds are the underlings will run from a freed owlbear
DM:
Trip: um. Wow.
Aleksei: It's a bear who is an owl
Aleksei: The name is quite literally descriptive
Aleksei: And not at all metaphorical
Trip: From what I can see, that's a lot more bear than owl.
Aleksei: Well it has feather
Aleksei: s
Trip: Although the feet are owly
DM: Aye, that's not fur.
DM:
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